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	<id>https://wiki.dbwots.pl/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Titan099</id>
	<title>Dragon Ball World Wiki - User contributions [en]</title>
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	<updated>2026-09-15T19:17:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=Quests&amp;diff=3220</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=Quests&amp;diff=3220"/>
		<updated>2026-07-25T16:33:47Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Namekian Quests - Dragon Island ===&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Dragon_Clan Dragon Clan - 100 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Important_Letters Important Letters - 100 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Starving_Problem Starving Problem - 100 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Hell_Forging Hell Forging - 120 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Tyro-Deal Tyro-Deal - 130 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Outcast_Village Outcast Village - 130 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Rare_Herbs Rare Herbs - 150 Lv] &lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Kami_Staff Kami Staff - 270 Lv]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Quest Name&lt;br /&gt;
!Location&lt;br /&gt;
!Level Required&lt;br /&gt;
!Quest Requirements&lt;br /&gt;
!Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.dbwots.pl/index.php/Triceratops_invade &#039;&#039;&#039;Triceratops Invade&#039;&#039;&#039;]&lt;br /&gt;
|Namek&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|30k Exp, Ability to Start &#039;&#039;&#039;&amp;quot;[[Rare Finding]]&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Finding|&#039;&#039;&#039;Rare Finding&#039;&#039;&#039;]]&lt;br /&gt;
|Namek&lt;br /&gt;
|30&lt;br /&gt;
|Finished &#039;&#039;&#039;&amp;quot;[[Triceratops invade|Triceratops Invade]]&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|20k Exp, 100 Ki Potions&lt;br /&gt;
|-&lt;br /&gt;
|[[Lost Child|&#039;&#039;&#039;Lost Child&#039;&#039;&#039;]]&lt;br /&gt;
|Namek&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|15k Exp, 50 Ki Potions&lt;br /&gt;
|-&lt;br /&gt;
|[[Defense of the innocent|&#039;&#039;&#039;Defense of the Innocent&#039;&#039;&#039;]]&lt;br /&gt;
|Namek&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|80k Exp, Ability to start &#039;&#039;&#039;&amp;quot;[[Rescue]]&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Rescue]]&#039;&#039;&#039;&lt;br /&gt;
|Namek&lt;br /&gt;
|50&lt;br /&gt;
|Finished &#039;&#039;&#039;&amp;quot;[[Defense of the innocent|Defense of the Innocent]]&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|50k Exp, 20k zenni, Ability To start Quest  &#039;&#039;&#039;&amp;quot;[[Inconvenient enemy]]&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Inconvenient enemy|&#039;&#039;&#039;Inconvenient Enemy&#039;&#039;&#039;]]&lt;br /&gt;
|Namek&lt;br /&gt;
|50&lt;br /&gt;
|Finished &#039;&#039;&#039;&amp;quot;[[Rescue]]&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|40k Exp,  Green blast, Ability to start the next quest &#039;&#039;&#039;&amp;quot;[[Impairment]]&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Impairment]]&#039;&#039;&#039;&lt;br /&gt;
|Namek&lt;br /&gt;
|50&lt;br /&gt;
|Finished &#039;&#039;&#039;&amp;quot;[[Impairment]]&amp;quot;, 3x Green scouter&#039;&#039;&#039;&lt;br /&gt;
|40k Exp, 25k zenni, Ability to begin quest  &#039;&#039;&#039;&amp;quot;[[The Leader]]&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Leader|&#039;&#039;&#039;The Leader&#039;&#039;&#039;]]&lt;br /&gt;
|Namek&lt;br /&gt;
|80&lt;br /&gt;
|Finished &#039;&#039;&#039;&amp;quot;[[Impairment]]&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|25k Exp, Purple Blast&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Creatures|&#039;&#039;&#039;Giant Creatures&#039;&#039;&#039;]]&lt;br /&gt;
|Namek&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|200k Exp, 20k zenni, Ability to begin quest &amp;quot;[[Lost Package]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Lost Package|&#039;&#039;&#039;Lost Package&#039;&#039;&#039;]]&lt;br /&gt;
|Namek&lt;br /&gt;
|80&lt;br /&gt;
|Finished &amp;quot;[[Giant Creatures|&#039;&#039;&#039;Giant Creatures&#039;&#039;&#039;]]&amp;quot;&lt;br /&gt;
|100k Exp, Senzu root&lt;br /&gt;
|-&lt;br /&gt;
|[[Internal Problem|&#039;&#039;&#039;Internal Problem&#039;&#039;&#039;]]&lt;br /&gt;
|Namek&lt;br /&gt;
|120&lt;br /&gt;
|&lt;br /&gt;
|400k Exp, 4x Senzu root, 300x Senzu beans.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hunter Quest|&#039;&#039;&#039;Hunter Quest&#039;&#039;&#039;]]&lt;br /&gt;
|Earth&lt;br /&gt;
|8 - 50&lt;br /&gt;
|&lt;br /&gt;
|260k Exp, 24k zenni, Hunter Set, Access to earth boaters&lt;br /&gt;
|-&lt;br /&gt;
|[[Nam&#039;s Village|&#039;&#039;&#039;Nam&#039;s village&#039;&#039;&#039;]]&lt;br /&gt;
|Earth&lt;br /&gt;
|25&lt;br /&gt;
|&#039;&#039;&#039;60x Triceratops skins,  100x Ham&#039;&#039;&#039;&lt;br /&gt;
|100x Small health potion, 5k zenni, 70k exp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Lighthouse Basement]]&#039;&#039;&#039;&lt;br /&gt;
|Earth&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|2x Red Glove&lt;br /&gt;
|-&lt;br /&gt;
|[[Undeads Arena|&#039;&#039;&#039;Undeads Arena&#039;&#039;&#039;]]&lt;br /&gt;
|Earth&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|30k zenni&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bruno&#039;s Laboratory]]&#039;&#039;&#039;&lt;br /&gt;
|Earth&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|7,5k zenni,  Cyborg Helmet (+40ki/s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Sparring with Champion]]&#039;&#039;&#039;&lt;br /&gt;
|Earth&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|Boxing Gloves&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Spying on ninjas]]&#039;&#039;&#039;&lt;br /&gt;
|Earth&lt;br /&gt;
|60-80&lt;br /&gt;
|&lt;br /&gt;
|26,5k zenni, 320k expa&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Tear Drink|&#039;&#039;&#039;Ghost Tear Drink&#039;&#039;&#039;]]&lt;br /&gt;
|Namek - Dragon Island&lt;br /&gt;
|100&lt;br /&gt;
|15 phials of water, 10 ghost tears, 100 blueberries, 5 strawberries and 3 hell fruits&#039;&#039;&#039;,&#039;&#039;&#039; finished &#039;&#039;&#039;&amp;quot;Dragon Clan&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|3 senzu roots, 1 Dragon Island reputation point&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Fishy Business]]&#039;&#039;&#039;&lt;br /&gt;
|Namek - Dragon Island&lt;br /&gt;
|100&lt;br /&gt;
|50 namekian pikeperches, Finished &#039;&#039;&#039;&amp;quot;Dragon Clan&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|80k, 1 Dragon Clan Reputation point.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Namekian Creatures]]&#039;&#039;&#039;&lt;br /&gt;
|Namek - Dragon Island&lt;br /&gt;
|150&lt;br /&gt;
|Finished  &#039;&#039;&#039;&amp;quot;Dragon Clan&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|500k exp, 1 Dragon Clan Reputation point.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Earthly Quests ===&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Bulma%27s_Problem Bulma&#039;s Problem - 70 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Pilaf_Castle Pilaf Castle - 70 Lv] &lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Yajirobe%27s_Wild_Training Yajirobe&#039;s Wild Training - 75 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Defeat_the_Samurai Defeat the Samurai - 80 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Vegeta_Planet Vegeta Planet - 80 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Pirate_Cave Pirate Cave - 90 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Winter_Tower Winter Tower - 140 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Z_-_Fighters_Tournament Z - Fighters Tournament - 140 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Last_Samurai Last Samurai - 160 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Forgotten_Katana_Quest Forgotten Katana Quest - 170 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Time_Traveler Time Traveler - 170 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Android_Quest Android Quest - 170 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Future_Androids_Quest Future Androids Quest - 170 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Trunks_Boots_Quest Trunks Boots Quest - 180 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Hunter_Quest_II Hunter Quest II - 160 - 220 Lv]&lt;br /&gt;
&lt;br /&gt;
=== Heavenly Quests ===&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Heavenly_Training Heavenly Training - 30 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Holy_Trial Holy Trial - 140 - 230 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Divine_Service Divine Service - 240 Lv] &lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Good_Deeds Good Deeds 240 Lv]&lt;br /&gt;
&lt;br /&gt;
=== Hellish Quests ===&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Hellish_Duty Hellish Duty - 70 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Rotten Rotten - 90 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/The_Fastest The Fastest - 130 Lv]&lt;br /&gt;
 &lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Underworld_Troubles Underworld Troubles - 240 Lv]&lt;br /&gt;
&lt;br /&gt;
=== Vegeta Quests ===&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Guavis_Tasks Guavis Tasks - 80 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Expedition Expedition - 200 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Deadly_Mountains Deadly Mountains - 210 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Establising_Base Establising Base - 215 lv]&lt;br /&gt;
 &lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Dune_Temple Dune Temple - 220 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Venomous_Creatures Venomous Creatures - 240 Lv] &lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Wild_Research Wild Research - 240 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Into_Stone Into Stone - 250 Lv]&lt;br /&gt;
&lt;br /&gt;
==== Neutral Saiyan Quests ====&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Lost_and_Found Lost and Found - 80 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/The_Handyman The Handyman - 80 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Hunger_Games Hunger Games - 80 Lv]&lt;br /&gt;
&lt;br /&gt;
==== Fraction Saiyan Quests ====&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/The_Recruit The Recruit - 90 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Infiltration Infiltration - 95 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Armory Armory - 100 Lv]&lt;br /&gt;
 &lt;br /&gt;
[https://wiki.dbwots.pl/index.php/The_Beginning The Beginning - 105 Lv]&lt;br /&gt;
 &lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Peace_Attempt Peace Attempt - 115 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Retaliation Retaliation - 140 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Traitor Traitor - 150 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Final_HIt Final HIt - 150 Lv]&lt;br /&gt;
&lt;br /&gt;
==== Neutral Tsuful Quests ====&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Merchant_Problems Merchant Problems - 80 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Swamp_Visit Swamp Visit - 80 Lv]&lt;br /&gt;
&lt;br /&gt;
==== Fraction Tsuful Quests ====&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Tsuful_Army Tsuful Army - 90 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Fresh_Equipment Fresh Equipment - 100 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Risky_Alliance Risky Alliance - 105 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Resources Resources - 110 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Taste_of_Technology Taste of Technology - 130 Lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Playing_with_Fire Playing with Fire - 150 lv]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/The_Contamination The Contamination - 150 Lv]&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
[https://wiki.dbwots.pl/index.php/Robotic_Crafting Robotic Crafting - 115 Lv]&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=Map&amp;diff=3004</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=Map&amp;diff=3004"/>
		<updated>2026-04-28T17:18:53Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Vegeta Planet ===&lt;br /&gt;
[[File:Vegeta Planet.png|frameless|870x870px]]&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=Map&amp;diff=3003</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=Map&amp;diff=3003"/>
		<updated>2026-04-28T17:18:44Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Villentretenmerth.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Vegeta Planet ===&lt;br /&gt;
[[File:Vegeta Planet.png|frameless|870x870px]]&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=File:Villentretenmerth.png&amp;diff=3002</id>
		<title>File:Villentretenmerth.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=File:Villentretenmerth.png&amp;diff=3002"/>
		<updated>2026-04-28T17:18:05Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;g&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=Organizations&amp;diff=2998</id>
		<title>Organizations</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=Organizations&amp;diff=2998"/>
		<updated>2026-04-18T21:35:47Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Org pic.png|center|600x600px|1.1 |frameless]]&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
[[File:Merit.png|frame|1.1 Window of character progression in organization]]Organizations are factions that you can join. Joining the organization requires 100 level. There are two organizations in the game: &#039;&#039;&#039;Expeditionary Force&#039;&#039;&#039; and &#039;&#039;&#039;Space Pirates&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
To join an organization, you must go to a Recruiter from a given faction. You can find them near Vegeta Capsules. After joining an organization, we get Recruit rank, you also gain access to the headquarters of a given organization. You will meet the remaining members of the organization in the headquarters. At the headquarters you can receive various tasks, you can also trade and relax at the gym.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expeditionary Force&#039;&#039;&#039; Headquarter is located in the south of Vegeta Desert. &#039;&#039;&#039;Space Pirates&#039;&#039;&#039; hideout is located near west entrance of Vegeta City.&lt;br /&gt;
&lt;br /&gt;
== Organization activities ==&lt;br /&gt;
In the organization, you can undertake activities such as completing tasks that involve killing mobs, obtaining supplies or conducting research.  Additionally, the organization scores points for activities such as completing Dungeons together with another member of the organization, winning a Maze (by finishing the Boss) or winning a battle with another group. The higher a player&#039;s rank, the more difficult and better rewarding tasks he receives.&lt;br /&gt;
&lt;br /&gt;
== Promotions in the organization ==&lt;br /&gt;
Each organization is divided into groups. There are 10 basic groups that anyone can join once they reach rank one, and private groups that can be founded by players who have met the requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;To advance to a &#039;&#039;&#039;higher rank&#039;&#039;&#039; in a given organization, you must obtain the appropriate amount of &#039;&#039;&#039;Merit Points&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
We gain the first rank by gaining 3 Merit Points and joining a division/squad.&lt;br /&gt;
&lt;br /&gt;
To advance to each higher rank, you must obtain the appropriate number of Merit Points and then talk to the Staff Officer (EF) or Commander (SP).&lt;br /&gt;
&lt;br /&gt;
== Organization rank ==&lt;br /&gt;
[[File:Groups.png|500x500px|thumb|4.1 Window of available organizations and their statistics]]&#039;&#039;&#039;Expeditionary Force&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Recruit (without division) - level 100&lt;br /&gt;
* Cadet (private / public division) - level 130, 3 Merit Points,&lt;br /&gt;
* Corporal (private / public division) - level 130, 30 Merit Points,&lt;br /&gt;
* Lieutenant (private / public division) - level 170, 100 Merit Points,&lt;br /&gt;
* Vice General (private division) - level 170&lt;br /&gt;
* General (private division) - level 200&lt;br /&gt;
&#039;&#039;&#039;Space Pirates&#039;&#039;&#039;&lt;br /&gt;
* Recruit (without division) - level 100&lt;br /&gt;
* Rogue (private / public division) - level 130, 3 Merit Points,&lt;br /&gt;
* Marauder (private / public division) - level 130, 30 Merit Points,&lt;br /&gt;
* Ringleader (private / public division) - level 170, 100 Merit Points,&lt;br /&gt;
* Vice Capitan (private division) - level 170&lt;br /&gt;
* Capitan (private division) - level 200&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
After reaching the required level and rank, each player can also create a private group to which he can invite players. You can join group by opening Organization window in top left corner.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expeditionary groups are called Divisions and Space Pirates groups are called Squads.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Organization rewards ==&lt;br /&gt;
[[File:Div.png|500x500px|thumb|5.1 Window of current organization, list of members and details]]The organization scores points for all activities we perform as a member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fame Points&#039;&#039;&#039; - &#039;&#039;&#039;(group points)&#039;&#039;&#039; points awarded to &#039;&#039;&#039;division / squad&#039;&#039;&#039; for performing specific activities. The group ranking is updated every month according to the number of &#039;&#039;&#039;Fame Points&#039;&#039;&#039; earned in a given month. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merit Points&#039;&#039;&#039; - &#039;&#039;&#039;(character points)&#039;&#039;&#039; by earning merit points, you gain experience and respect within the organization. After achieving the appropriate number of merit points, you can advance to a higher rank in the organization. &lt;br /&gt;
&lt;br /&gt;
You can change &#039;&#039;&#039;division / squad&#039;&#039;&#039; without losing our rank in the organization. &#039;&#039;&#039;We lose the rank after leaving the Organization!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ranking -&#039;&#039;&#039; group that earn the highest amount of &#039;&#039;&#039;Fame Points&#039;&#039;&#039; in a given month are rewarded with bonuses intended for given group. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only the first three divisions are awarded. &lt;br /&gt;
&lt;br /&gt;
Rank #1 - 10% more Loot Chance, 10% less experience loss while killed by monster,&lt;br /&gt;
&lt;br /&gt;
Rank #2 - 7% more Loot Chance, 7% less experience loss while killed by monster, &lt;br /&gt;
&lt;br /&gt;
Rank #3 - 4% more Loot Chance, 4% less experience loss while killed by monster, &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Only the first three squads are rewarded. &lt;br /&gt;
&lt;br /&gt;
Rank #1 - 20% shorter frag, 10% less experience loss while killed by player,&lt;br /&gt;
&lt;br /&gt;
Rank #2 - 15% shorter frag, 7% less experience loss while killed by player, &lt;br /&gt;
&lt;br /&gt;
Rank #3 - 4% shorter frag, 4% less experience loss while killed by player,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
In addition to the Group ranking, a global ranking is also calculated, which includes all divisions and squads of both organizations.&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=MediaWiki:Sidebar&amp;diff=2339</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=MediaWiki:Sidebar&amp;diff=2339"/>
		<updated>2025-06-24T10:11:43Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** https://dbwots.pl | Home Page&lt;br /&gt;
** http://dbwots.sytes.net/ | Account Maker&lt;br /&gt;
** https://discord.gg/Wk6CFSbtuc | Discord&lt;br /&gt;
** https://dbwots.pl/index.php/downloads/ | Game Client&lt;br /&gt;
&lt;br /&gt;
* Game&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Monsters | Monsters&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Map | Map&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Life Skills | Life Skills&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Quests | Quests&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/CraftingRecipes | Crafting Recipes&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Attributes%26skills | Attributes &amp;amp; Skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Items&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Equipment | Equipment&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Weapons | Weapons&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Gems | Gems&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Accessories | Accessories&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/TrainingEquipment | Training Equipment&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Food | Food&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/TradeItems | Trade Items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Guides&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/GemSystem | Gem System&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Organizations | Organizations (Guilds)&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Karma | Karma System&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/MirageCity | Mirage City&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/PvP_%26_Frag_Systems | PvP &amp;amp; Frag Systems&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Rage_system | Rage System&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Maze_System | Maze System&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=Attributes%26skills&amp;diff=2338</id>
		<title>Attributes&amp;skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=Attributes%26skills&amp;diff=2338"/>
		<updated>2025-06-24T10:08:41Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main character stats ==&lt;br /&gt;
&#039;&#039;&#039;Max Attack&#039;&#039;&#039; - the value of our character&#039;s physical damage points. It can be increased by the attack of our weapons, combat skill level, transformations and gems. The &#039;&#039;&#039;max attack&#039;&#039;&#039; can be multiplied by the &#039;&#039;&#039;physical damage&#039;&#039;&#039; attribute.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; - the value of physical damage points defended from each physical attack. It can be increased by equipment, defense skill and gems. &lt;br /&gt;
&lt;br /&gt;
Character stats values can be found in the &#039;&#039;&#039;Character tab&#039;&#039;&#039; of our game client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The true physical attack damage value to our target depends on our &#039;&#039;&#039;max attack&#039;&#039;&#039; points and our target&#039;s &#039;&#039;&#039;defense&#039;&#039;&#039; points and &#039;&#039;&#039;physical resistance&#039;&#039;&#039;. First, we multiply our &#039;&#039;&#039;max attack&#039;&#039;&#039; points by (100% - the target&#039;s &#039;&#039;&#039;physical resistance&#039;&#039;&#039;), then we subtract the opponent&#039;s defense points from the result of the previous equation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balls and blasts&#039;&#039;&#039; deal ki damage points equal to our max attack value, and attacks from these weapons resolve the asme as attacks from a ki technique.&lt;br /&gt;
[[File:Character Tab.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;Physical Damage&#039;&#039;&#039; - multipier of our character&#039;s &#039;&#039;&#039;max attack&#039;&#039;&#039; while wielding swords or wearing gloves. Our basic 100% of physical damage can be increased by buffs, equipment, gems and passive abilities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki Damage&#039;&#039;&#039; - multipier of our ki damage points&#039;&#039;&#039;.&#039;&#039;&#039; Our basic 100% of &#039;&#039;&#039;ki damage&#039;&#039;&#039; can be increased by buffs, equipment, gems and passive abilities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distance Damage&#039;&#039;&#039; - multipier of our character&#039;s &#039;&#039;&#039;max attack&#039;&#039;&#039; while wearing ball or blast. Our basic 100% of distance damage can be increased by buffs, equipment, gems and passive abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Resistance&#039;&#039;&#039; - divider of physical damage points that our character receives from enemy physical attacks. Our base 100% physical resistance can be increased by transforms, buffs, equipments, gems, and passive abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki Resistance&#039;&#039;&#039; - divider of ki damage points that our character receives from enemy ki attacks. Our base 100% ki resistance can be increased by transforms, buffs, equipments, gems, and passive abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Regen&#039;&#039;&#039; - value of health regenerated per second. Health Regen can be increased by train points skill, equipment, gems and buffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki Regen&#039;&#039;&#039; - value of ki regenerated per second. Ki Regen can be increased by train points skill, equipment, gems and buffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Rate&#039;&#039;&#039; - an attribute that affects the chance of inflicting a physical attack. Can be increased by equipment, gems, passives. &lt;br /&gt;
&lt;br /&gt;
    Calculation of inflicting physical attack chance - (90 - target&#039;s dodge + our hit rate)%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039; - an attribute that affects the chance of avoiding a physical attack. Can be increased by equipment, gems, passives. &lt;br /&gt;
&lt;br /&gt;
    Calculation of avoiding physical attack chance - (our dodge - target&#039;s hit rate + 10)%, limits 0% and 90%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miss Chance&#039;&#039;&#039; - a chance to avoid a ki attack. Miss chance can be increased by equipment, gems, special techniques and passives. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Hit Chance&#039;&#039;&#039; - the value of the chance for a critical hit of our character. Critical hit chance can be increased with special techniques, passives, equipment, and gems.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tenacity&#039;&#039;&#039; - attribute that reduces time of crowd control techniques / attacks that we recived. Crowd control time is multipied by (100 - our tenacity value). Tenacity can be increased with equipment, gems and passivs.&lt;br /&gt;
&lt;br /&gt;
Character attributes values can be found in the &#039;&#039;&#039;Attributes tab&#039;&#039;&#039; of our game client.&lt;br /&gt;
[[File:Attributes Tab.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&#039;&#039;&#039;Ki Level&#039;&#039;&#039; - skill that increase our techniques damage. Ki Level can be trained by burning our Ki Points. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Training Points&#039;&#039;&#039; - skill that increase our Health Regen and Ki Regen. It is also required to learn new techniques. Train Points can be trained by walking on racetrack, weightlifting, by wearing special training equipment like &#039;&#039;&#039;Light Set, Weight Set and Tone Set&#039;&#039;&#039;. We can also increase our Train Points  by training in Time Room and Gravity Room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Speed&#039;&#039;&#039; - skill that increase speed of physical strike&#039;s. Attack Speed can be trained by wearing training Bands like &#039;&#039;&#039;Light Band, Thorn Band, Weight Band, Majin Band, Golden Band, Tone Band, Tone Armbands&#039;&#039;&#039; while striking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword Fighting&#039;&#039;&#039; - skill that increase our Max Attack while wielding the swords. Sword Fighting can be trained by wielding swords while striking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; - skill that increase our Max Attack while wearing the gloves. Strength can be trained by wearing gloves while striking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki Blasting&#039;&#039;&#039; - skill that increase our Max Attack while wearing the ball or blasts. Ki Blasting can be trained by wearing ball or blasts while striking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defence&#039;&#039;&#039; - skill that increase &#039;&#039;&#039;defense&#039;&#039;&#039; points of our character. Defense can be trained by getting hit by physical attacks. The higher the attack damage, the faster the skill progresses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Energy&#039;&#039;&#039; - skill that increase &#039;&#039;&#039;ki  resistance&#039;&#039;&#039; and &#039;&#039;&#039;miss chance&#039;&#039;&#039; of our character. Energy can be trained by getting hit by ki attacks. The higher the attack damage, the faster the skill progresses.&lt;br /&gt;
&lt;br /&gt;
Character skills values can be found in the &#039;&#039;&#039;Skills tab&#039;&#039;&#039; of our game client.&lt;br /&gt;
[[File:Skills Tab.png|left|frameless]]&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=Attributes%26skills&amp;diff=2337</id>
		<title>Attributes&amp;skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=Attributes%26skills&amp;diff=2337"/>
		<updated>2025-06-24T10:08:10Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Main character stats ===&lt;br /&gt;
&#039;&#039;&#039;Max Attack&#039;&#039;&#039; - the value of our character&#039;s physical damage points. It can be increased by the attack of our weapons, combat skill level, transformations and gems. The &#039;&#039;&#039;max attack&#039;&#039;&#039; can be multiplied by the &#039;&#039;&#039;physical damage&#039;&#039;&#039; attribute.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; - the value of physical damage points defended from each physical attack. It can be increased by equipment, defense skill and gems. &lt;br /&gt;
&lt;br /&gt;
Character stats values can be found in the &#039;&#039;&#039;Character tab&#039;&#039;&#039; of our game client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The true physical attack damage value to our target depends on our &#039;&#039;&#039;max attack&#039;&#039;&#039; points and our target&#039;s &#039;&#039;&#039;defense&#039;&#039;&#039; points and &#039;&#039;&#039;physical resistance&#039;&#039;&#039;. First, we multiply our &#039;&#039;&#039;max attack&#039;&#039;&#039; points by (100% - the target&#039;s &#039;&#039;&#039;physical resistance&#039;&#039;&#039;), then we subtract the opponent&#039;s defense points from the result of the previous equation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balls and blasts&#039;&#039;&#039; deal ki damage points equal to our max attack value, and attacks from these weapons resolve the asme as attacks from a ki technique.&lt;br /&gt;
[[File:Character Tab.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
&#039;&#039;&#039;Physical Damage&#039;&#039;&#039; - multipier of our character&#039;s &#039;&#039;&#039;max attack&#039;&#039;&#039; while wielding swords or wearing gloves. Our basic 100% of physical damage can be increased by buffs, equipment, gems and passive abilities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki Damage&#039;&#039;&#039; - multipier of our ki damage points&#039;&#039;&#039;.&#039;&#039;&#039; Our basic 100% of &#039;&#039;&#039;ki damage&#039;&#039;&#039; can be increased by buffs, equipment, gems and passive abilities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distance Damage&#039;&#039;&#039; - multipier of our character&#039;s &#039;&#039;&#039;max attack&#039;&#039;&#039; while wearing ball or blast. Our basic 100% of distance damage can be increased by buffs, equipment, gems and passive abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Resistance&#039;&#039;&#039; - divider of physical damage points that our character receives from enemy physical attacks. Our base 100% physical resistance can be increased by transforms, buffs, equipments, gems, and passive abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki Resistance&#039;&#039;&#039; - divider of ki damage points that our character receives from enemy ki attacks. Our base 100% ki resistance can be increased by transforms, buffs, equipments, gems, and passive abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Regen&#039;&#039;&#039; - value of health regenerated per second. Health Regen can be increased by train points skill, equipment, gems and buffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki Regen&#039;&#039;&#039; - value of ki regenerated per second. Ki Regen can be increased by train points skill, equipment, gems and buffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Rate&#039;&#039;&#039; - an attribute that affects the chance of inflicting a physical attack. Can be increased by equipment, gems, passives. &lt;br /&gt;
&lt;br /&gt;
    Calculation of inflicting physical attack chance - (90 - target&#039;s dodge + our hit rate)%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039; - an attribute that affects the chance of avoiding a physical attack. Can be increased by equipment, gems, passives. &lt;br /&gt;
&lt;br /&gt;
    Calculation of avoiding physical attack chance - (our dodge - target&#039;s hit rate + 10)%, limits 0% and 90%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miss Chance&#039;&#039;&#039; - a chance to avoid a ki attack. Miss chance can be increased by equipment, gems, special techniques and passives. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Hit Chance&#039;&#039;&#039; - the value of the chance for a critical hit of our character. Critical hit chance can be increased with special techniques, passives, equipment, and gems.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tenacity&#039;&#039;&#039; - attribute that reduces time of crowd control techniques / attacks that we recived. Crowd control time is multipied by (100 - our tenacity value). Tenacity can be increased with equipment, gems and passivs.&lt;br /&gt;
&lt;br /&gt;
Character attributes values can be found in the &#039;&#039;&#039;Attributes tab&#039;&#039;&#039; of our game client.&lt;br /&gt;
[[File:Attributes Tab.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&#039;&#039;&#039;Ki Level&#039;&#039;&#039; - skill that increase our techniques damage. Ki Level can be trained by burning our Ki Points. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Training Points&#039;&#039;&#039; - skill that increase our Health Regen and Ki Regen. It is also required to learn new techniques. Train Points can be trained by walking on racetrack, weightlifting, by wearing special training equipment like &#039;&#039;&#039;Light Set, Weight Set and Tone Set&#039;&#039;&#039;. We can also increase our Train Points  by training in Time Room and Gravity Room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Speed&#039;&#039;&#039; - skill that increase speed of physical strike&#039;s. Attack Speed can be trained by wearing training Bands like &#039;&#039;&#039;Light Band, Thorn Band, Weight Band, Majin Band, Golden Band, Tone Band, Tone Armbands&#039;&#039;&#039; while striking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword Fighting&#039;&#039;&#039; - skill that increase our Max Attack while wielding the swords. Sword Fighting can be trained by wielding swords while striking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; - skill that increase our Max Attack while wearing the gloves. Strength can be trained by wearing gloves while striking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki Blasting&#039;&#039;&#039; - skill that increase our Max Attack while wearing the ball or blasts. Ki Blasting can be trained by wearing ball or blasts while striking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defence&#039;&#039;&#039; - skill that increase &#039;&#039;&#039;defense&#039;&#039;&#039; points of our character. Defense can be trained by getting hit by physical attacks. The higher the attack damage, the faster the skill progresses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Energy&#039;&#039;&#039; - skill that increase &#039;&#039;&#039;ki  resistance&#039;&#039;&#039; and &#039;&#039;&#039;miss chance&#039;&#039;&#039; of our character. Energy can be trained by getting hit by ki attacks. The higher the attack damage, the faster the skill progresses.&lt;br /&gt;
&lt;br /&gt;
Character skills values can be found in the &#039;&#039;&#039;Skills tab&#039;&#039;&#039; of our game client.&lt;br /&gt;
[[File:Skills Tab.png|left|frameless]]&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=Attributes%26skills&amp;diff=2336</id>
		<title>Attributes&amp;skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=Attributes%26skills&amp;diff=2336"/>
		<updated>2025-06-24T10:08:03Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Main character stats ===&lt;br /&gt;
&#039;&#039;&#039;Max Attack&#039;&#039;&#039; - the value of our character&#039;s physical damage points. It can be increased by the attack of our weapons, combat skill level, transformations and gems. The &#039;&#039;&#039;max attack&#039;&#039;&#039; can be multiplied by the &#039;&#039;&#039;physical damage&#039;&#039;&#039; attribute.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; - the value of physical damage points defended from each physical attack. It can be increased by equipment, defense skill and gems. &lt;br /&gt;
&lt;br /&gt;
Character stats values can be found in the &#039;&#039;&#039;Character tab&#039;&#039;&#039; of our game client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The true physical attack damage value to our target depends on our &#039;&#039;&#039;max attack&#039;&#039;&#039; points and our target&#039;s &#039;&#039;&#039;defense&#039;&#039;&#039; points and &#039;&#039;&#039;physical resistance&#039;&#039;&#039;. First, we multiply our &#039;&#039;&#039;max attack&#039;&#039;&#039; points by (100% - the target&#039;s &#039;&#039;&#039;physical resistance&#039;&#039;&#039;), then we subtract the opponent&#039;s defense points from the result of the previous equation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balls and blasts&#039;&#039;&#039; deal ki damage points equal to our max attack value, and attacks from these weapons resolve the asme as attacks from a ki technique.&lt;br /&gt;
[[File:Character Tab.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
&#039;&#039;&#039;Physical Damage&#039;&#039;&#039; - multipier of our character&#039;s &#039;&#039;&#039;max attack&#039;&#039;&#039; while wielding swords or wearing gloves. Our basic 100% of physical damage can be increased by buffs, equipment, gems and passive abilities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki Damage&#039;&#039;&#039; - multipier of our ki damage points&#039;&#039;&#039;.&#039;&#039;&#039; Our basic 100% of &#039;&#039;&#039;ki damage&#039;&#039;&#039; can be increased by buffs, equipment, gems and passive abilities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distance Damage&#039;&#039;&#039; - multipier of our character&#039;s &#039;&#039;&#039;max attack&#039;&#039;&#039; while wearing ball or blast. Our basic 100% of distance damage can be increased by buffs, equipment, gems and passive abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Resistance&#039;&#039;&#039; - divider of physical damage points that our character receives from enemy physical attacks. Our base 100% physical resistance can be increased by transforms, buffs, equipments, gems, and passive abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki Resistance&#039;&#039;&#039; - divider of ki damage points that our character receives from enemy ki attacks. Our base 100% ki resistance can be increased by transforms, buffs, equipments, gems, and passive abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Regen&#039;&#039;&#039; - value of health regenerated per second. Health Regen can be increased by train points skill, equipment, gems and buffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki Regen&#039;&#039;&#039; - value of ki regenerated per second. Ki Regen can be increased by train points skill, equipment, gems and buffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Rate&#039;&#039;&#039; - an attribute that affects the chance of inflicting a physical attack. Can be increased by equipment, gems, passives. &lt;br /&gt;
&lt;br /&gt;
    Calculation of inflicting physical attack chance - (90 - target&#039;s dodge + our hit rate)%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039; - an attribute that affects the chance of avoiding a physical attack. Can be increased by equipment, gems, passives. &lt;br /&gt;
&lt;br /&gt;
    Calculation of avoiding physical attack chance - (our dodge - target&#039;s hit rate + 10)%, limits 0% and 90%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miss Chance&#039;&#039;&#039; - a chance to avoid a ki attack. Miss chance can be increased by equipment, gems, special techniques and passives. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Hit Chance&#039;&#039;&#039; - the value of the chance for a critical hit of our character. Critical hit chance can be increased with special techniques, passives, equipment, and gems.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tenacity&#039;&#039;&#039; - attribute that reduces time of crowd control techniques / attacks that we recived. Crowd control time is multipied by (100 - our tenacity value). Tenacity can be increased with equipment, gems and passivs.&lt;br /&gt;
&lt;br /&gt;
Character attributes values can be found in the &#039;&#039;&#039;Attributes tab&#039;&#039;&#039; of our game client.&lt;br /&gt;
[[File:Attributes Tab.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&#039;&#039;&#039;Ki Level&#039;&#039;&#039; - skill that increase our techniques damage. Ki Level can be trained by burning our Ki Points. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Training Points&#039;&#039;&#039; - skill that increase our Health Regen and Ki Regen. It is also required to learn new techniques. Train Points can be trained by walking on racetrack, weightlifting, by wearing special training equipment like &#039;&#039;&#039;Light Set, Weight Set and Tone Set&#039;&#039;&#039;. We can also increase our Train Points  by training in Time Room and Gravity Room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Speed&#039;&#039;&#039; - skill that increase speed of physical strike&#039;s. Attack Speed can be trained by wearing training Bands like &#039;&#039;&#039;Light Band, Thorn Band, Weight Band, Majin Band, Golden Band, Tone Band, Tone Armbands&#039;&#039;&#039; while striking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword Fighting&#039;&#039;&#039; - skill that increase our Max Attack while wielding the swords. Sword Fighting can be trained by wielding swords while striking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; - skill that increase our Max Attack while wearing the gloves. Strength can be trained by wearing gloves while striking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki Blasting&#039;&#039;&#039; - skill that increase our Max Attack while wearing the ball or blasts. Ki Blasting can be trained by wearing ball or blasts while striking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defence&#039;&#039;&#039; - skill that increase &#039;&#039;&#039;defense&#039;&#039;&#039; points of our character. Defense can be trained by getting hit by physical attacks. The higher the attack damage, the faster the skill progresses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Energy&#039;&#039;&#039; - skill that increase &#039;&#039;&#039;ki  resistance&#039;&#039;&#039; and &#039;&#039;&#039;miss chance&#039;&#039;&#039; of our character. Energy can be trained by getting hit by ki attacks. The higher the attack damage, the faster the skill progresses.&lt;br /&gt;
&lt;br /&gt;
Character skills values can be found in the &#039;&#039;&#039;Skills tab&#039;&#039;&#039; of our game client.&lt;br /&gt;
[[File:Skills Tab.png|left|frameless]]&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=Attributes%26skills&amp;diff=2335</id>
		<title>Attributes&amp;skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=Attributes%26skills&amp;diff=2335"/>
		<updated>2025-06-24T10:07:50Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Main character stats ===&lt;br /&gt;
&#039;&#039;&#039;Max Attack&#039;&#039;&#039; - the value of our character&#039;s physical damage points. It can be increased by the attack of our weapons, combat skill level, transformations and gems. The &#039;&#039;&#039;max attack&#039;&#039;&#039; can be multiplied by the &#039;&#039;&#039;physical damage&#039;&#039;&#039; attribute.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; - the value of physical damage points defended from each physical attack. It can be increased by equipment, defense skill and gems. &lt;br /&gt;
&lt;br /&gt;
Character stats values can be found in the &#039;&#039;&#039;Character tab&#039;&#039;&#039; of our game client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The true physical attack damage value to our target depends on our &#039;&#039;&#039;max attack&#039;&#039;&#039; points and our target&#039;s &#039;&#039;&#039;defense&#039;&#039;&#039; points and &#039;&#039;&#039;physical resistance&#039;&#039;&#039;. First, we multiply our &#039;&#039;&#039;max attack&#039;&#039;&#039; points by (100% - the target&#039;s &#039;&#039;&#039;physical resistance&#039;&#039;&#039;), then we subtract the opponent&#039;s defense points from the result of the previous equation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balls and blasts&#039;&#039;&#039; deal ki damage points equal to our max attack value, and attacks from these weapons resolve the asme as attacks from a ki technique.&lt;br /&gt;
[[File:Character Tab.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
&#039;&#039;&#039;Physical Damage&#039;&#039;&#039; - multipier of our character&#039;s &#039;&#039;&#039;max attack&#039;&#039;&#039; while wielding swords or wearing gloves. Our basic 100% of physical damage can be increased by buffs, equipment, gems and passive abilities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki Damage&#039;&#039;&#039; - multipier of our ki damage points&#039;&#039;&#039;.&#039;&#039;&#039; Our basic 100% of &#039;&#039;&#039;ki damage&#039;&#039;&#039; can be increased by buffs, equipment, gems and passive abilities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distance Damage&#039;&#039;&#039; - multipier of our character&#039;s &#039;&#039;&#039;max attack&#039;&#039;&#039; while wearing ball or blast. Our basic 100% of distance damage can be increased by buffs, equipment, gems and passive abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Resistance&#039;&#039;&#039; - divider of physical damage points that our character receives from enemy physical attacks. Our base 100% physical resistance can be increased by transforms, buffs, equipments, gems, and passive abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki Resistance&#039;&#039;&#039; - divider of ki damage points that our character receives from enemy ki attacks. Our base 100% ki resistance can be increased by transforms, buffs, equipments, gems, and passive abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Regen&#039;&#039;&#039; - value of health regenerated per second. Health Regen can be increased by train points skill, equipment, gems and buffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki Regen&#039;&#039;&#039; - value of ki regenerated per second. Ki Regen can be increased by train points skill, equipment, gems and buffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Rate&#039;&#039;&#039; - an attribute that affects the chance of inflicting a physical attack. Can be increased by equipment, gems, passives. &lt;br /&gt;
&lt;br /&gt;
    Calculation of inflicting physical attack chance - (90 - target&#039;s dodge + our hit rate)%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039; - an attribute that affects the chance of avoiding a physical attack. Can be increased by equipment, gems, passives. &lt;br /&gt;
&lt;br /&gt;
    Calculation of avoiding physical attack chance - (our dodge - target&#039;s hit rate + 10)%, limits 0% and 90%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miss Chance&#039;&#039;&#039; - a chance to avoid a ki attack. Miss chance can be increased by equipment, gems, special techniques and passives. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Hit Chance&#039;&#039;&#039; - the value of the chance for a critical hit of our character. Critical hit chance can be increased with special techniques, passives, equipment, and gems.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tenacity&#039;&#039;&#039; - attribute that reduces time of crowd control techniques / attacks that we recived. Crowd control time is multipied by (100 - our tenacity value). Tenacity can be increased with equipment, gems and passivs.&lt;br /&gt;
&lt;br /&gt;
Character attributes values can be found in the &#039;&#039;&#039;Attributes tab&#039;&#039;&#039; of our game client.&lt;br /&gt;
[[File:Attributes Tab.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&#039;&#039;&#039;Ki Level&#039;&#039;&#039; - skill that increase our techniques damage. Ki Level can be trained by burning our Ki Points. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Training Points&#039;&#039;&#039; - skill that increase our Health Regen and Ki Regen. It is also required to learn new techniques. Train Points can be trained by walking on racetrack, weightlifting, by wearing special training equipment like &#039;&#039;&#039;Light Set, Weight Set and Tone Set&#039;&#039;&#039;. We can also increase our Train Points  by training in Time Room and Gravity Room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Speed&#039;&#039;&#039; - skill that increase speed of physical strike&#039;s. Attack Speed can be trained by wearing training Bands like &#039;&#039;&#039;Light Band, Thorn Band, Weight Band, Majin Band, Golden Band, Tone Band, Tone Armbands&#039;&#039;&#039; while striking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword Fighting&#039;&#039;&#039; - skill that increase our Max Attack while wielding the swords. Sword Fighting can be trained by wielding swords while striking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; - skill that increase our Max Attack while wearing the gloves. Strength can be trained by wearing gloves while striking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki Blasting&#039;&#039;&#039; - skill that increase our Max Attack while wearing the ball or blasts. Ki Blasting can be trained by wearing ball or blasts while striking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defence&#039;&#039;&#039; - skill that increase &#039;&#039;&#039;defense&#039;&#039;&#039; points of our character. Defense can be trained by getting hit by physical attacks. The higher the attack damage, the faster the skill progresses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Energy&#039;&#039;&#039; - skill that increase &#039;&#039;&#039;ki  resistance&#039;&#039;&#039; and &#039;&#039;&#039;miss chance&#039;&#039;&#039; of our character. Energy can be trained by getting hit by ki attacks. The higher the attack damage, the faster the skill progresses.&lt;br /&gt;
&lt;br /&gt;
Character skills values can be found in the &#039;&#039;&#039;Skills tab&#039;&#039;&#039; of our game client.&lt;br /&gt;
[[File:Skills Tab.png|left|frameless]]&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=File:Character_Tab.png&amp;diff=2334</id>
		<title>File:Character Tab.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=File:Character_Tab.png&amp;diff=2334"/>
		<updated>2025-06-24T10:07:43Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character Tab&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=File:Attributes_Tab.png&amp;diff=2333</id>
		<title>File:Attributes Tab.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=File:Attributes_Tab.png&amp;diff=2333"/>
		<updated>2025-06-24T10:07:22Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attributes Tab&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=File:Skills_Tab.png&amp;diff=2332</id>
		<title>File:Skills Tab.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=File:Skills_Tab.png&amp;diff=2332"/>
		<updated>2025-06-24T10:06:41Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skills Tab&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=Attributes%26skills&amp;diff=2331</id>
		<title>Attributes&amp;skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=Attributes%26skills&amp;diff=2331"/>
		<updated>2025-06-24T10:05:18Z</updated>

		<summary type="html">&lt;p&gt;Titan099: Created page with &amp;quot;=== Main character stats === &amp;#039;&amp;#039;&amp;#039;Max Attack&amp;#039;&amp;#039;&amp;#039; - the value of our character&amp;#039;s physical damage points. It can be increased by the attack of our weapons, combat skill level, transformations and gems. The &amp;#039;&amp;#039;&amp;#039;max attack&amp;#039;&amp;#039;&amp;#039; can be multiplied by the &amp;#039;&amp;#039;&amp;#039;physical damage&amp;#039;&amp;#039;&amp;#039; attribute.  &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; - the value of physical damage points defended from each physical attack. It can be increased by equipment, defense skill and gems.   Character stats values can be found in the &amp;#039;&amp;#039;&amp;#039;Char...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Main character stats ===&lt;br /&gt;
&#039;&#039;&#039;Max Attack&#039;&#039;&#039; - the value of our character&#039;s physical damage points. It can be increased by the attack of our weapons, combat skill level, transformations and gems. The &#039;&#039;&#039;max attack&#039;&#039;&#039; can be multiplied by the &#039;&#039;&#039;physical damage&#039;&#039;&#039; attribute.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; - the value of physical damage points defended from each physical attack. It can be increased by equipment, defense skill and gems. &lt;br /&gt;
&lt;br /&gt;
Character stats values can be found in the &#039;&#039;&#039;Character tab&#039;&#039;&#039; of our game client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The true physical attack damage value to our target depends on our &#039;&#039;&#039;max attack&#039;&#039;&#039; points and our target&#039;s &#039;&#039;&#039;defense&#039;&#039;&#039; points and &#039;&#039;&#039;physical resistance&#039;&#039;&#039;. First, we multiply our &#039;&#039;&#039;max attack&#039;&#039;&#039; points by (100% - the target&#039;s &#039;&#039;&#039;physical resistance&#039;&#039;&#039;), then we subtract the opponent&#039;s defense points from the result of the previous equation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balls and blasts&#039;&#039;&#039; deal ki damage points equal to our max attack value, and attacks from these weapons resolve the asme as attacks from a ki technique.&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
&#039;&#039;&#039;Physical Damage&#039;&#039;&#039; - multipier of our character&#039;s &#039;&#039;&#039;max attack&#039;&#039;&#039; while wielding swords or wearing gloves. Our basic 100% of physical damage can be increased by buffs, equipment, gems and passive abilities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki Damage&#039;&#039;&#039; - multipier of our ki damage points&#039;&#039;&#039;.&#039;&#039;&#039; Our basic 100% of &#039;&#039;&#039;ki damage&#039;&#039;&#039; can be increased by buffs, equipment, gems and passive abilities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distance Damage&#039;&#039;&#039; - multipier of our character&#039;s &#039;&#039;&#039;max attack&#039;&#039;&#039; while wearing ball or blast. Our basic 100% of distance damage can be increased by buffs, equipment, gems and passive abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Resistance&#039;&#039;&#039; - divider of physical damage points that our character receives from enemy physical attacks. Our base 100% physical resistance can be increased by transforms, buffs, equipments, gems, and passive abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki Resistance&#039;&#039;&#039; - divider of ki damage points that our character receives from enemy ki attacks. Our base 100% ki resistance can be increased by transforms, buffs, equipments, gems, and passive abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Regen&#039;&#039;&#039; - value of health regenerated per second. Health Regen can be increased by train points skill, equipment, gems and buffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki Regen&#039;&#039;&#039; - value of ki regenerated per second. Ki Regen can be increased by train points skill, equipment, gems and buffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Rate&#039;&#039;&#039; - an attribute that affects the chance of inflicting a physical attack. Can be increased by equipment, gems, passives. &lt;br /&gt;
&lt;br /&gt;
    Calculation of inflicting physical attack chance - (90 - target&#039;s dodge + our hit rate)%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039; - an attribute that affects the chance of avoiding a physical attack. Can be increased by equipment, gems, passives. &lt;br /&gt;
&lt;br /&gt;
    Calculation of avoiding physical attack chance - (our dodge - target&#039;s hit rate + 10)%, limits 0% and 90%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miss Chance&#039;&#039;&#039; - a chance to avoid a ki attack. Miss chance can be increased by equipment, gems, special techniques and passives. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Hit Chance&#039;&#039;&#039; - the value of the chance for a critical hit of our character. Critical hit chance can be increased with special techniques, passives, equipment, and gems.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tenacity&#039;&#039;&#039; - attribute that reduces time of crowd control techniques / attacks that we recived. Crowd control time is multipied by (100 - our tenacity value). Tenacity can be increased with equipment, gems and passivs.&lt;br /&gt;
&lt;br /&gt;
Character attributes values can be found in the &#039;&#039;&#039;Attributes tab&#039;&#039;&#039; of our game client.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&#039;&#039;&#039;Ki Level&#039;&#039;&#039; - skill that increase our techniques damage. Ki Level can be trained by burning our Ki Points. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Training Points&#039;&#039;&#039; - skill that increase our Health Regen and Ki Regen. It is also required to learn new techniques. Train Points can be trained by walking on racetrack, weightlifting, by wearing special training equipment like &#039;&#039;&#039;Light Set, Weight Set and Tone Set&#039;&#039;&#039;. We can also increase our Train Points  by training in Time Room and Gravity Room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Speed&#039;&#039;&#039; - skill that increase speed of physical strike&#039;s. Attack Speed can be trained by wearing training Bands like &#039;&#039;&#039;Light Band, Thorn Band, Weight Band, Majin Band, Golden Band, Tone Band, Tone Armbands&#039;&#039;&#039; while striking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sword Fighting&#039;&#039;&#039; - skill that increase our Max Attack while wielding the swords. Sword Fighting can be trained by wielding swords while striking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; - skill that increase our Max Attack while wearing the gloves. Strength can be trained by wearing gloves while striking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki Blasting&#039;&#039;&#039; - skill that increase our Max Attack while wearing the ball or blasts. Ki Blasting can be trained by wearing ball or blasts while striking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defence&#039;&#039;&#039; - skill that increase &#039;&#039;&#039;defense&#039;&#039;&#039; points of our character. Defense can be trained by getting hit by physical attacks. The higher the attack damage, the faster the skill progresses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Energy&#039;&#039;&#039; - skill that increase &#039;&#039;&#039;ki  resistance&#039;&#039;&#039; and &#039;&#039;&#039;miss chance&#039;&#039;&#039; of our character. Energy can be trained by getting hit by ki attacks. The higher the attack damage, the faster the skill progresses.&lt;br /&gt;
&lt;br /&gt;
Character skills values can be found in the &#039;&#039;&#039;Skills tab&#039;&#039;&#039; of our game client.&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=MediaWiki:Common.js&amp;diff=1968</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=MediaWiki:Common.js&amp;diff=1968"/>
		<updated>2024-12-15T18:29:54Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;mw.loader.using([&amp;quot;mediawiki.util&amp;quot;]).then(function () {&lt;br /&gt;
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    var targetPage = &amp;quot;Meals&amp;quot;; // Target page name&lt;br /&gt;
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    toc.style.marginBottom = &amp;quot;20px&amp;quot;;&lt;br /&gt;
    toc.style.fontWeight = &amp;quot;bold&amp;quot;;&lt;br /&gt;
    toc.innerHTML = &amp;quot;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    // Define the content list (title and section ids)&lt;br /&gt;
    var contentList = [&lt;br /&gt;
      { name: &amp;quot;Common Monsters&amp;quot;, id: &amp;quot;common-monsters&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Mini Boss Monsters&amp;quot;, id: &amp;quot;mini-boss-monsters&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Saga Monsters&amp;quot;, id: &amp;quot;saga-monsters&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Maze Monsters&amp;quot;, id: &amp;quot;maze-monsters&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Ancient Temple [100 - 169]&amp;quot;, id: &amp;quot;ancient-temple&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Hellish Vanguard [100 - 169]&amp;quot;, id: &amp;quot;hellish-vanguard&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Lost Graveyard [170 - 239]&amp;quot;, id: &amp;quot;lost-graveyard&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Heaven Hills [170 - 239]&amp;quot;, id: &amp;quot;heaven-hills&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Frozen Lair [240 - 299]&amp;quot;, id: &amp;quot;frozen-lair&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Saiyan Bandits Hideout Siege [240 - 299]&amp;quot;, id: &amp;quot;saiyan-bandits-hideout&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Curse of Pharaoh (20-39)&amp;quot;, id: &amp;quot;curse-of-pharaoh&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Mafia Dungeon (40-59)&amp;quot;, id: &amp;quot;mafia-dungeon&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Army Secret (60-99)&amp;quot;, id: &amp;quot;army-secret&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Jungle Adventure (100-129)&amp;quot;, id: &amp;quot;jungle-adventure&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Namek Dungeon (130-169)&amp;quot;, id: &amp;quot;namek-dungeon&amp;quot; }&lt;br /&gt;
    ];&lt;br /&gt;
&lt;br /&gt;
    // Create a list of links for the table of contents&lt;br /&gt;
    var tocList = document.createElement(&amp;quot;ul&amp;quot;);&lt;br /&gt;
    contentList.forEach(function (content) {&lt;br /&gt;
      var listItem = document.createElement(&amp;quot;li&amp;quot;);&lt;br /&gt;
      var link = document.createElement(&amp;quot;a&amp;quot;);&lt;br /&gt;
      link.href = &amp;quot;#&amp;quot; + content.id;&lt;br /&gt;
      link.textContent = content.name;&lt;br /&gt;
      listItem.appendChild(link);&lt;br /&gt;
      tocList.appendChild(listItem);&lt;br /&gt;
    });&lt;br /&gt;
    toc.appendChild(tocList);&lt;br /&gt;
&lt;br /&gt;
    // Insert the table of contents at the top of the content area&lt;br /&gt;
    contentArea.prepend(toc);&lt;br /&gt;
&lt;br /&gt;
    // Define the categories and their sample monsters&lt;br /&gt;
    var monsterCategories = {&lt;br /&gt;
      &amp;quot;common-monsters&amp;quot;: [&lt;br /&gt;
        [&amp;quot;Slime&amp;quot;, &amp;quot;Level 1-10&amp;quot;, &amp;quot;Low health, basic attack&amp;quot;],&lt;br /&gt;
        [&amp;quot;Goblin&amp;quot;, &amp;quot;Level 5-15&amp;quot;, &amp;quot;Quick and nimble&amp;quot;],&lt;br /&gt;
        [&amp;quot;Wolf&amp;quot;, &amp;quot;Level 10-20&amp;quot;, &amp;quot;Can be found in packs&amp;quot;],&lt;br /&gt;
        [&amp;quot;Bandit&amp;quot;, &amp;quot;Level 15-25&amp;quot;, &amp;quot;Average strength, basic weapons&amp;quot;],&lt;br /&gt;
        [&amp;quot;Rat&amp;quot;, &amp;quot;Level 1-5&amp;quot;, &amp;quot;Weak, commonly found in caves&amp;quot;],&lt;br /&gt;
        [&amp;quot;Skeleton&amp;quot;, &amp;quot;Level 20-30&amp;quot;, &amp;quot;Basic undead with moderate strength&amp;quot;],&lt;br /&gt;
        [&amp;quot;Orc&amp;quot;, &amp;quot;Level 25-35&amp;quot;, &amp;quot;Strong and slow, uses heavy weapons&amp;quot;],&lt;br /&gt;
        [&amp;quot;Zombie&amp;quot;, &amp;quot;Level 30-40&amp;quot;, &amp;quot;Slow, but high health&amp;quot;],&lt;br /&gt;
        [&amp;quot;Imp&amp;quot;, &amp;quot;Level 10-20&amp;quot;, &amp;quot;Magic user with fire attacks&amp;quot;],&lt;br /&gt;
        [&amp;quot;Mummy&amp;quot;, &amp;quot;Level 15-25&amp;quot;, &amp;quot;Undead with poison attack&amp;quot;]&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;mini-boss-monsters&amp;quot;: [&lt;br /&gt;
        [&amp;quot;Vampire Lord&amp;quot;, &amp;quot;Level 50-60&amp;quot;, &amp;quot;High health, drains life&amp;quot;],&lt;br /&gt;
        [&amp;quot;Dark Knight&amp;quot;, &amp;quot;Level 45-55&amp;quot;, &amp;quot;Powerful and armored&amp;quot;],&lt;br /&gt;
        [&amp;quot;Demon Beast&amp;quot;, &amp;quot;Level 60-70&amp;quot;, &amp;quot;Summons minions, strong attack&amp;quot;],&lt;br /&gt;
        [&amp;quot;Cyclops&amp;quot;, &amp;quot;Level 50-60&amp;quot;, &amp;quot;High damage, weak defense&amp;quot;],&lt;br /&gt;
        [&amp;quot;Werewolf&amp;quot;, &amp;quot;Level 55-65&amp;quot;, &amp;quot;Fast and aggressive&amp;quot;],&lt;br /&gt;
        [&amp;quot;Giant Spider&amp;quot;, &amp;quot;Level 45-55&amp;quot;, &amp;quot;Poisonous bite, high defense&amp;quot;],&lt;br /&gt;
        [&amp;quot;Dragon Whelp&amp;quot;, &amp;quot;Level 65-75&amp;quot;, &amp;quot;Breathes fire, tough scales&amp;quot;],&lt;br /&gt;
        [&amp;quot;Griffin&amp;quot;, &amp;quot;Level 60-70&amp;quot;, &amp;quot;Aerial monster with fast attacks&amp;quot;],&lt;br /&gt;
        [&amp;quot;Minotaur&amp;quot;, &amp;quot;Level 70-80&amp;quot;, &amp;quot;Brutal strength, large axe&amp;quot;],&lt;br /&gt;
        [&amp;quot;Basilisk&amp;quot;, &amp;quot;Level 55-65&amp;quot;, &amp;quot;Stone gaze and poison attack&amp;quot;]&lt;br /&gt;
      ],&lt;br /&gt;
      // Add more categories as needed&lt;br /&gt;
    };&lt;br /&gt;
&lt;br /&gt;
    // Create a table to display the monsters&lt;br /&gt;
    var table = document.createElement(&amp;quot;table&amp;quot;);&lt;br /&gt;
    table.className = &amp;quot;wikitable&amp;quot;; // Apply MediaWiki&#039;s table styling&lt;br /&gt;
    table.style.width = &amp;quot;100%&amp;quot;;&lt;br /&gt;
    table.style.margin = &amp;quot;20px auto&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    // Add table header&lt;br /&gt;
    var headers = [&amp;quot;Monster&amp;quot;, &amp;quot;Level Range&amp;quot;, &amp;quot;Description&amp;quot;];&lt;br /&gt;
    var headerRow = document.createElement(&amp;quot;tr&amp;quot;);&lt;br /&gt;
    headers.forEach(function (header) {&lt;br /&gt;
      var th = document.createElement(&amp;quot;th&amp;quot;);&lt;br /&gt;
      th.textContent = header;&lt;br /&gt;
      headerRow.appendChild(th);&lt;br /&gt;
    });&lt;br /&gt;
    table.appendChild(headerRow);&lt;br /&gt;
&lt;br /&gt;
    // Add rows for each category with sample monsters&lt;br /&gt;
    Object.keys(monsterCategories).forEach(function (category) {&lt;br /&gt;
      // Add category header with link&lt;br /&gt;
      var sectionRow = document.createElement(&amp;quot;tr&amp;quot;);&lt;br /&gt;
      var sectionCell = document.createElement(&amp;quot;td&amp;quot;);&lt;br /&gt;
      sectionCell.colSpan = &amp;quot;3&amp;quot;;&lt;br /&gt;
      var anchor = document.createElement(&amp;quot;a&amp;quot;);&lt;br /&gt;
      anchor.name = category;  // Create anchor link for this section&lt;br /&gt;
      sectionCell.appendChild(anchor);&lt;br /&gt;
      sectionCell.textContent = category.replace(&amp;quot;-&amp;quot;, &amp;quot; &amp;quot;).toUpperCase();&lt;br /&gt;
      sectionRow.appendChild(sectionCell);&lt;br /&gt;
      table.appendChild(sectionRow);&lt;br /&gt;
&lt;br /&gt;
      // Add monsters for this category&lt;br /&gt;
      monsterCategories[category].forEach(function (monster) {&lt;br /&gt;
        var monsterRow = document.createElement(&amp;quot;tr&amp;quot;);&lt;br /&gt;
        monster.forEach(function (data) {&lt;br /&gt;
          var cell = document.createElement(&amp;quot;td&amp;quot;);&lt;br /&gt;
          cell.textContent = data;&lt;br /&gt;
          monsterRow.appendChild(cell);&lt;br /&gt;
        });&lt;br /&gt;
        table.appendChild(monsterRow);&lt;br /&gt;
      });&lt;br /&gt;
    });&lt;br /&gt;
&lt;br /&gt;
    // Insert the table after the table of contents&lt;br /&gt;
    contentArea.appendChild(table);&lt;br /&gt;
  })();&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=MediaWiki:Common.js&amp;diff=1967</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=MediaWiki:Common.js&amp;diff=1967"/>
		<updated>2024-12-15T18:29:30Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;mw.loader.using([&amp;quot;mediawiki.util&amp;quot;]).then(function () {&lt;br /&gt;
  (function () {&lt;br /&gt;
    var targetPage = &amp;quot;Meals&amp;quot;; // Target page name&lt;br /&gt;
    var currentPage = mw.config.get(&amp;quot;wgPageName&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
    // Run the script only if the current page matches the target page&lt;br /&gt;
    if (currentPage !== targetPage) {&lt;br /&gt;
      return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // Check if the content area exists&lt;br /&gt;
    var contentArea = document.getElementById(&amp;quot;mw-content-text&amp;quot;);&lt;br /&gt;
    if (!contentArea) {&lt;br /&gt;
      return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // Create a table of contents&lt;br /&gt;
    var toc = document.createElement(&amp;quot;div&amp;quot;);&lt;br /&gt;
    toc.className = &amp;quot;toc&amp;quot;;&lt;br /&gt;
    toc.style.marginBottom = &amp;quot;20px&amp;quot;;&lt;br /&gt;
    toc.style.fontWeight = &amp;quot;bold&amp;quot;;&lt;br /&gt;
    toc.innerHTML = &amp;quot;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    // Define the content list with categories and IDs&lt;br /&gt;
    var contentList = [&lt;br /&gt;
      { name: &amp;quot;Common Monsters&amp;quot;, id: &amp;quot;common-monsters&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Mini Boss Monsters&amp;quot;, id: &amp;quot;mini-boss-monsters&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Saga Monsters&amp;quot;, id: &amp;quot;saga-monsters&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Maze Monsters&amp;quot;, id: &amp;quot;maze-monsters&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Dungeon Monsters&amp;quot;, id: &amp;quot;dungeon-monsters&amp;quot; }&lt;br /&gt;
    ];&lt;br /&gt;
&lt;br /&gt;
    // Create a list of links for the table of contents&lt;br /&gt;
    var tocList = document.createElement(&amp;quot;ul&amp;quot;);&lt;br /&gt;
    contentList.forEach(function (content) {&lt;br /&gt;
      var listItem = document.createElement(&amp;quot;li&amp;quot;);&lt;br /&gt;
      var link = document.createElement(&amp;quot;a&amp;quot;);&lt;br /&gt;
      link.href = &amp;quot;#&amp;quot; + content.id;&lt;br /&gt;
      link.textContent = content.name;&lt;br /&gt;
      listItem.appendChild(link);&lt;br /&gt;
      tocList.appendChild(listItem);&lt;br /&gt;
    });&lt;br /&gt;
    toc.appendChild(tocList);&lt;br /&gt;
&lt;br /&gt;
    // Insert the table of contents at the top of the content area&lt;br /&gt;
    contentArea.prepend(toc);&lt;br /&gt;
&lt;br /&gt;
    // Sample data for each category (10 monsters per category)&lt;br /&gt;
    var monsterData = {&lt;br /&gt;
      &amp;quot;common-monsters&amp;quot;: [&lt;br /&gt;
        &amp;quot;Goblin&amp;quot;, &amp;quot;Slime&amp;quot;, &amp;quot;Bat&amp;quot;, &amp;quot;Wolf&amp;quot;, &amp;quot;Zombie&amp;quot;, &amp;quot;Rat&amp;quot;, &amp;quot;Bandit&amp;quot;, &amp;quot;Skeleton&amp;quot;, &amp;quot;Orc&amp;quot;, &amp;quot;Imp&amp;quot;&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;mini-boss-monsters&amp;quot;: [&lt;br /&gt;
        &amp;quot;Giant Spider&amp;quot;, &amp;quot;Troll&amp;quot;, &amp;quot;Mummy&amp;quot;, &amp;quot;Vampire&amp;quot;, &amp;quot;Gorgon&amp;quot;, &amp;quot;Minotaur&amp;quot;, &amp;quot;Witch&amp;quot;, &amp;quot;Golem&amp;quot;, &amp;quot;Hydra&amp;quot;, &amp;quot;Cerberus&amp;quot;&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;saga-monsters&amp;quot;: [&lt;br /&gt;
        &amp;quot;Dragon&amp;quot;, &amp;quot;Phoenix&amp;quot;, &amp;quot;Griffin&amp;quot;, &amp;quot;Unicorn&amp;quot;, &amp;quot;Wyvern&amp;quot;, &amp;quot;Basilisk&amp;quot;, &amp;quot;Chimera&amp;quot;, &amp;quot;Cyclops&amp;quot;, &amp;quot;Kraken&amp;quot;, &amp;quot;Roc&amp;quot;&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;maze-monsters&amp;quot;: [&lt;br /&gt;
        &amp;quot;Minotaur&amp;quot;, &amp;quot;Lich&amp;quot;, &amp;quot;Necromancer&amp;quot;, &amp;quot;Dark Knight&amp;quot;, &amp;quot;Beholder&amp;quot;, &amp;quot;Ghost&amp;quot;, &amp;quot;Phantom&amp;quot;, &amp;quot;Cursed Knight&amp;quot;, &amp;quot;Ghoul&amp;quot;, &amp;quot;Wraith&amp;quot;&lt;br /&gt;
      ],&lt;br /&gt;
      &amp;quot;dungeon-monsters&amp;quot;: [&lt;br /&gt;
        &amp;quot;Mummy&amp;quot;, &amp;quot;Phantom King&amp;quot;, &amp;quot;Skeleton Warrior&amp;quot;, &amp;quot;Dark Mage&amp;quot;, &amp;quot;Bone Golem&amp;quot;, &amp;quot;Witch&amp;quot;, &amp;quot;Giant Spider&amp;quot;, &amp;quot;Wraith&amp;quot;, &amp;quot;Necromancer&amp;quot;, &amp;quot;Cursed Beast&amp;quot;&lt;br /&gt;
      ]&lt;br /&gt;
    };&lt;br /&gt;
&lt;br /&gt;
    // Create sections with ids corresponding to the table of contents&lt;br /&gt;
    var table = document.createElement(&amp;quot;table&amp;quot;);&lt;br /&gt;
    table.className = &amp;quot;wikitable&amp;quot;; // Apply MediaWiki&#039;s table styling&lt;br /&gt;
    table.style.width = &amp;quot;100%&amp;quot;;&lt;br /&gt;
    table.style.margin = &amp;quot;20px auto&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    // Add table header&lt;br /&gt;
    var headers = [&amp;quot;Monster Name&amp;quot;, &amp;quot;Category&amp;quot;];&lt;br /&gt;
    var headerRow = document.createElement(&amp;quot;tr&amp;quot;);&lt;br /&gt;
    headers.forEach(function (header) {&lt;br /&gt;
      var th = document.createElement(&amp;quot;th&amp;quot;);&lt;br /&gt;
      th.textContent = header;&lt;br /&gt;
      headerRow.appendChild(th);&lt;br /&gt;
    });&lt;br /&gt;
    table.appendChild(headerRow);&lt;br /&gt;
&lt;br /&gt;
    // Function to create rows for each monster in a category&lt;br /&gt;
    function createCategoryRow(category, monsters) {&lt;br /&gt;
      var sectionRow = document.createElement(&amp;quot;tr&amp;quot;);&lt;br /&gt;
      var categoryCell = document.createElement(&amp;quot;td&amp;quot;);&lt;br /&gt;
      var anchor = document.createElement(&amp;quot;a&amp;quot;);&lt;br /&gt;
      anchor.name = category;  // Create anchor link for this category section&lt;br /&gt;
      categoryCell.appendChild(anchor);&lt;br /&gt;
      categoryCell.textContent = category.replace(/-/g, &#039; &#039;).toUpperCase(); // Make category name readable&lt;br /&gt;
      sectionRow.appendChild(categoryCell);&lt;br /&gt;
&lt;br /&gt;
      // Add monster names under each category&lt;br /&gt;
      var monstersCell = document.createElement(&amp;quot;td&amp;quot;);&lt;br /&gt;
      monstersCell.innerHTML = monsters.join(&amp;quot;&amp;lt;br&amp;gt;&amp;quot;);&lt;br /&gt;
      sectionRow.appendChild(monstersCell);&lt;br /&gt;
&lt;br /&gt;
      return sectionRow;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // Add rows for each category and their monsters&lt;br /&gt;
    for (var category in monsterData) {&lt;br /&gt;
      var monsters = monsterData[category];&lt;br /&gt;
      table.appendChild(createCategoryRow(category, monsters));&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // Insert the table after the table of contents&lt;br /&gt;
    contentArea.appendChild(table);&lt;br /&gt;
  })();&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=MediaWiki:Common.js&amp;diff=1966</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=MediaWiki:Common.js&amp;diff=1966"/>
		<updated>2024-12-15T18:26:38Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;mw.loader.using([&amp;quot;mediawiki.util&amp;quot;]).then(function () {&lt;br /&gt;
  (function () {&lt;br /&gt;
    var targetPage = &amp;quot;Meals&amp;quot;; // Target page name&lt;br /&gt;
    var currentPage = mw.config.get(&amp;quot;wgPageName&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
    // Run the script only if the current page matches the target page&lt;br /&gt;
    if (currentPage !== targetPage) {&lt;br /&gt;
      return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // Check if the content area exists&lt;br /&gt;
    var contentArea = document.getElementById(&amp;quot;mw-content-text&amp;quot;);&lt;br /&gt;
    if (!contentArea) {&lt;br /&gt;
      return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // Create a table of contents&lt;br /&gt;
    var toc = document.createElement(&amp;quot;div&amp;quot;);&lt;br /&gt;
    toc.className = &amp;quot;toc&amp;quot;;&lt;br /&gt;
    toc.style.marginBottom = &amp;quot;20px&amp;quot;;&lt;br /&gt;
    toc.style.fontWeight = &amp;quot;bold&amp;quot;;&lt;br /&gt;
    toc.innerHTML = &amp;quot;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    // Define the content list (title and section ids)&lt;br /&gt;
    var contentList = [&lt;br /&gt;
      { name: &amp;quot;Common Monsters&amp;quot;, id: &amp;quot;common-monsters&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Mini Boss Monsters&amp;quot;, id: &amp;quot;mini-boss-monsters&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Saga Monsters&amp;quot;, id: &amp;quot;saga-monsters&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Maze Monsters&amp;quot;, id: &amp;quot;maze-monsters&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Ancient Temple [100 - 169]&amp;quot;, id: &amp;quot;ancient-temple&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Hellish Vanguard [100 - 169]&amp;quot;, id: &amp;quot;hellish-vanguard&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Lost Graveyard [170 - 239]&amp;quot;, id: &amp;quot;lost-graveyard&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Heaven Hills [170 - 239]&amp;quot;, id: &amp;quot;heaven-hills&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Frozen Lair [240 - 299]&amp;quot;, id: &amp;quot;frozen-lair&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Saiyan Bandits Hideout Siege [240 - 299]&amp;quot;, id: &amp;quot;saiyan-bandits-hideout&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Curse of Pharaoh (20-39)&amp;quot;, id: &amp;quot;curse-of-pharaoh&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Mafia Dungeon (40-59)&amp;quot;, id: &amp;quot;mafia-dungeon&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Army Secret (60-99)&amp;quot;, id: &amp;quot;army-secret&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Jungle Adventure (100-129)&amp;quot;, id: &amp;quot;jungle-adventure&amp;quot; },&lt;br /&gt;
      { name: &amp;quot;Namek Dungeon (130-169)&amp;quot;, id: &amp;quot;namek-dungeon&amp;quot; }&lt;br /&gt;
    ];&lt;br /&gt;
&lt;br /&gt;
    // Create a list of links for the table of contents&lt;br /&gt;
    var tocList = document.createElement(&amp;quot;ul&amp;quot;);&lt;br /&gt;
    contentList.forEach(function (content) {&lt;br /&gt;
      var listItem = document.createElement(&amp;quot;li&amp;quot;);&lt;br /&gt;
      var link = document.createElement(&amp;quot;a&amp;quot;);&lt;br /&gt;
      link.href = &amp;quot;#&amp;quot; + content.id;&lt;br /&gt;
      link.textContent = content.name;&lt;br /&gt;
      listItem.appendChild(link);&lt;br /&gt;
      tocList.appendChild(listItem);&lt;br /&gt;
    });&lt;br /&gt;
    toc.appendChild(tocList);&lt;br /&gt;
&lt;br /&gt;
    // Insert the table of contents at the top of the content area&lt;br /&gt;
    contentArea.prepend(toc);&lt;br /&gt;
&lt;br /&gt;
    // Create sections with ids corresponding to the table of contents&lt;br /&gt;
    var table = document.createElement(&amp;quot;table&amp;quot;);&lt;br /&gt;
    table.className = &amp;quot;wikitable&amp;quot;; // Apply MediaWiki&#039;s table styling&lt;br /&gt;
    table.style.width = &amp;quot;100%&amp;quot;;&lt;br /&gt;
    table.style.margin = &amp;quot;20px auto&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    // Add table header&lt;br /&gt;
    var headers = [&amp;quot;Section&amp;quot;, &amp;quot;Description&amp;quot;];&lt;br /&gt;
    var headerRow = document.createElement(&amp;quot;tr&amp;quot;);&lt;br /&gt;
    headers.forEach(function (header) {&lt;br /&gt;
      var th = document.createElement(&amp;quot;th&amp;quot;);&lt;br /&gt;
      th.textContent = header;&lt;br /&gt;
      headerRow.appendChild(th);&lt;br /&gt;
    });&lt;br /&gt;
    table.appendChild(headerRow);&lt;br /&gt;
&lt;br /&gt;
    // Add rows for each section with sample data&lt;br /&gt;
    contentList.forEach(function (content) {&lt;br /&gt;
      var tableRow = document.createElement(&amp;quot;tr&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
      // Add section name with anchor link&lt;br /&gt;
      var sectionCell = document.createElement(&amp;quot;td&amp;quot;);&lt;br /&gt;
      var anchor = document.createElement(&amp;quot;a&amp;quot;);&lt;br /&gt;
      anchor.name = content.id;  // Create anchor link for this section&lt;br /&gt;
      sectionCell.appendChild(anchor);&lt;br /&gt;
      sectionCell.textContent = content.name;&lt;br /&gt;
      tableRow.appendChild(sectionCell);&lt;br /&gt;
&lt;br /&gt;
      // Add sample description for each section&lt;br /&gt;
      var descriptionCell = document.createElement(&amp;quot;td&amp;quot;);&lt;br /&gt;
      descriptionCell.textContent = &amp;quot;Sample description for &amp;quot; + content.name;&lt;br /&gt;
      tableRow.appendChild(descriptionCell);&lt;br /&gt;
&lt;br /&gt;
      table.appendChild(tableRow);&lt;br /&gt;
    });&lt;br /&gt;
&lt;br /&gt;
    // Insert the table after the table of contents&lt;br /&gt;
    contentArea.appendChild(table);&lt;br /&gt;
  })();&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=MediaWiki:Common.js&amp;diff=1965</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=MediaWiki:Common.js&amp;diff=1965"/>
		<updated>2024-12-15T18:13:51Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;// JavaScript to dynamically create and insert a table, only on the &amp;quot;Meals&amp;quot; page&lt;br /&gt;
mw.loader.using([&amp;quot;mediawiki.util&amp;quot;]).then(function () {&lt;br /&gt;
  (function () {&lt;br /&gt;
    var targetPage = &amp;quot;Meals&amp;quot;; // Target page name&lt;br /&gt;
    var currentPage = mw.config.get(&amp;quot;wgPageName&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
    // Run the script only if the current page matches the target page&lt;br /&gt;
    if (currentPage !== targetPage) {&lt;br /&gt;
      return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // Check if the content area exists&lt;br /&gt;
    var contentArea = document.getElementById(&amp;quot;mw-content-text&amp;quot;);&lt;br /&gt;
    if (!contentArea) {&lt;br /&gt;
      return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    // Create table element&lt;br /&gt;
    var table = document.createElement(&amp;quot;table&amp;quot;);&lt;br /&gt;
    table.className = &amp;quot;wikitable&amp;quot;; // Apply MediaWiki&#039;s table styling&lt;br /&gt;
    table.style.width = &amp;quot;50%&amp;quot;;&lt;br /&gt;
    table.style.margin = &amp;quot;20px auto&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    // Add table header&lt;br /&gt;
    var headers = [&amp;quot;Food&amp;quot;, &amp;quot;Category&amp;quot;, &amp;quot;Calories&amp;quot;];&lt;br /&gt;
    var headerRow = document.createElement(&amp;quot;tr&amp;quot;);&lt;br /&gt;
    headers.forEach(function (header) {&lt;br /&gt;
      var th = document.createElement(&amp;quot;th&amp;quot;);&lt;br /&gt;
      th.textContent = header;&lt;br /&gt;
      headerRow.appendChild(th);&lt;br /&gt;
    });&lt;br /&gt;
    table.appendChild(headerRow);&lt;br /&gt;
&lt;br /&gt;
    // Add table rows with sample data&lt;br /&gt;
    var data = [&lt;br /&gt;
      [&amp;quot;Pizza&amp;quot;, &amp;quot;Fast Food&amp;quot;, &amp;quot;285&amp;quot;],&lt;br /&gt;
      [&amp;quot;Apple&amp;quot;, &amp;quot;Fruit&amp;quot;, &amp;quot;52&amp;quot;],&lt;br /&gt;
      [&amp;quot;Salad&amp;quot;, &amp;quot;Healthy&amp;quot;, &amp;quot;150&amp;quot;]&lt;br /&gt;
    ];&lt;br /&gt;
&lt;br /&gt;
    data.forEach(function (row) {&lt;br /&gt;
      var tableRow = document.createElement(&amp;quot;tr&amp;quot;);&lt;br /&gt;
      row.forEach(function (cell) {&lt;br /&gt;
        var td = document.createElement(&amp;quot;td&amp;quot;);&lt;br /&gt;
        td.textContent = cell;&lt;br /&gt;
        tableRow.appendChild(td);&lt;br /&gt;
      });&lt;br /&gt;
      table.appendChild(tableRow);&lt;br /&gt;
    });&lt;br /&gt;
&lt;br /&gt;
    // Insert the table into the page content area&lt;br /&gt;
    contentArea.prepend(table); // Add the table at the top of the content area&lt;br /&gt;
  })();&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=MediaWiki:Common.js&amp;diff=1964</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=MediaWiki:Common.js&amp;diff=1964"/>
		<updated>2024-12-15T18:10:21Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;// JavaScript to dynamically create and insert a table, only on the &amp;quot;Meals&amp;quot; page&lt;br /&gt;
mw.loader.using([&amp;quot;mediawiki.util&amp;quot;]).then(function () {&lt;br /&gt;
  (function () {&lt;br /&gt;
    const targetPage = &amp;quot;Meals&amp;quot;; // Target page name&lt;br /&gt;
    const currentPage = mw.config.get(&amp;quot;wgPageName&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
    // Run the script only if the current page matches the target page&lt;br /&gt;
    if (currentPage !== targetPage) return;&lt;br /&gt;
&lt;br /&gt;
    // Check if the content area exists&lt;br /&gt;
    const contentArea = document.getElementById(&amp;quot;mw-content-text&amp;quot;);&lt;br /&gt;
    if (!contentArea) return;&lt;br /&gt;
&lt;br /&gt;
    // Create table element&lt;br /&gt;
    const table = document.createElement(&amp;quot;table&amp;quot;);&lt;br /&gt;
    table.className = &amp;quot;wikitable&amp;quot;; // Apply MediaWiki&#039;s table styling&lt;br /&gt;
    table.style.width = &amp;quot;50%&amp;quot;;&lt;br /&gt;
    table.style.margin = &amp;quot;20px auto&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    // Add table header&lt;br /&gt;
    const headers = [&amp;quot;Food&amp;quot;, &amp;quot;Category&amp;quot;, &amp;quot;Calories&amp;quot;];&lt;br /&gt;
    const headerRow = document.createElement(&amp;quot;tr&amp;quot;);&lt;br /&gt;
    headers.forEach((header) =&amp;gt; {&lt;br /&gt;
      const th = document.createElement(&amp;quot;th&amp;quot;);&lt;br /&gt;
      th.textContent = header;&lt;br /&gt;
      headerRow.appendChild(th);&lt;br /&gt;
    });&lt;br /&gt;
    table.appendChild(headerRow);&lt;br /&gt;
&lt;br /&gt;
    // Add table rows with sample data&lt;br /&gt;
    const data = [&lt;br /&gt;
      [&amp;quot;Pizza&amp;quot;, &amp;quot;Fast Food&amp;quot;, &amp;quot;285&amp;quot;],&lt;br /&gt;
      [&amp;quot;Apple&amp;quot;, &amp;quot;Fruit&amp;quot;, &amp;quot;52&amp;quot;],&lt;br /&gt;
      [&amp;quot;Salad&amp;quot;, &amp;quot;Healthy&amp;quot;, &amp;quot;150&amp;quot;],&lt;br /&gt;
    ];&lt;br /&gt;
&lt;br /&gt;
    data.forEach((row) =&amp;gt; {&lt;br /&gt;
      const tableRow = document.createElement(&amp;quot;tr&amp;quot;);&lt;br /&gt;
      row.forEach((cell) =&amp;gt; {&lt;br /&gt;
        const td = document.createElement(&amp;quot;td&amp;quot;);&lt;br /&gt;
        td.textContent = cell;&lt;br /&gt;
        tableRow.appendChild(td);&lt;br /&gt;
      });&lt;br /&gt;
      table.appendChild(tableRow);&lt;br /&gt;
    });&lt;br /&gt;
&lt;br /&gt;
    // Insert the table into the page content area&lt;br /&gt;
    contentArea.prepend(table); // Add the table at the top of the content area&lt;br /&gt;
  })();&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=MediaWiki:Common.js&amp;diff=1963</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=MediaWiki:Common.js&amp;diff=1963"/>
		<updated>2024-12-15T18:07:23Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;// JavaScript to dynamically create and insert a table, only on the &amp;quot;Meals&amp;quot; page&lt;br /&gt;
mw.loader.using([&amp;quot;mediawiki.util&amp;quot;]).then(function () {&lt;br /&gt;
  (function () {&lt;br /&gt;
    const targetPage = &amp;quot;Meals&amp;quot;; // Target page name&lt;br /&gt;
    const currentPage = mw.config.get(&amp;quot;wgPageName&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
    // Run the script only if the current page matches the target page&lt;br /&gt;
    if (currentPage !== targetPage) return;&lt;br /&gt;
&lt;br /&gt;
    // Check if the content area exists&lt;br /&gt;
    const contentArea = document.getElementById(&amp;quot;mw-content-text&amp;quot;);&lt;br /&gt;
    if (!contentArea) return;&lt;br /&gt;
&lt;br /&gt;
    // Create table element&lt;br /&gt;
    const table = document.createElement(&amp;quot;table&amp;quot;);&lt;br /&gt;
    table.className = &amp;quot;wikitable&amp;quot;; // Apply MediaWiki&#039;s table styling&lt;br /&gt;
    table.style.width = &amp;quot;50%&amp;quot;;&lt;br /&gt;
    table.style.margin = &amp;quot;20px auto&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    // Add table header&lt;br /&gt;
    const headers = [&amp;quot;Food&amp;quot;, &amp;quot;Category&amp;quot;, &amp;quot;Calories&amp;quot;];&lt;br /&gt;
    const headerRow = document.createElement(&amp;quot;tr&amp;quot;);&lt;br /&gt;
    headers.forEach((header) =&amp;gt; {&lt;br /&gt;
      const th = document.createElement(&amp;quot;th&amp;quot;);&lt;br /&gt;
      th.textContent = header;&lt;br /&gt;
      headerRow.appendChild(th);&lt;br /&gt;
    });&lt;br /&gt;
    table.appendChild(headerRow);&lt;br /&gt;
&lt;br /&gt;
    // Add table rows with sample data&lt;br /&gt;
    const data = [&lt;br /&gt;
      [&amp;quot;Pizza&amp;quot;, &amp;quot;Fast Food&amp;quot;, &amp;quot;285&amp;quot;],&lt;br /&gt;
      [&amp;quot;Apple&amp;quot;, &amp;quot;Fruit&amp;quot;, &amp;quot;52&amp;quot;],&lt;br /&gt;
      [&amp;quot;Salad&amp;quot;, &amp;quot;Healthy&amp;quot;, &amp;quot;150&amp;quot;]&lt;br /&gt;
    ];&lt;br /&gt;
&lt;br /&gt;
    data.forEach((row) =&amp;gt; {&lt;br /&gt;
      const tableRow = document.createElement(&amp;quot;tr&amp;quot;);&lt;br /&gt;
      row.forEach((cell) =&amp;gt; {&lt;br /&gt;
        const td = document.createElement(&amp;quot;td&amp;quot;);&lt;br /&gt;
        td.textContent = cell;&lt;br /&gt;
        tableRow.appendChild(td);&lt;br /&gt;
      });&lt;br /&gt;
      table.appendChild(tableRow);&lt;br /&gt;
    });&lt;br /&gt;
&lt;br /&gt;
    // Insert the table into the page content area&lt;br /&gt;
    contentArea.prepend(table); // Add the table at the top of the content area&lt;br /&gt;
  })();&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=MediaWiki:Common.js&amp;diff=1962</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=MediaWiki:Common.js&amp;diff=1962"/>
		<updated>2024-12-15T17:58:14Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;// JavaScript to dynamically create and insert a table, only on the &amp;quot;Meals&amp;quot; page&lt;br /&gt;
(function () {&lt;br /&gt;
  // Specify the page name (MediaWiki uses underscores for spaces in page titles)&lt;br /&gt;
  const targetPage = &amp;quot;Meals&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
  // Get the current page name from MediaWiki&#039;s configuration&lt;br /&gt;
  const currentPage = mw.config.get(&amp;quot;wgPageName&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
  // Run the script only if the current page matches the target page&lt;br /&gt;
  if (currentPage !== targetPage) return;&lt;br /&gt;
&lt;br /&gt;
  // Check if the content area exists&lt;br /&gt;
  const contentArea = document.getElementById(&amp;quot;mw-content-text&amp;quot;);&lt;br /&gt;
  if (!contentArea) return;&lt;br /&gt;
&lt;br /&gt;
  // Create table element&lt;br /&gt;
  const table = document.createElement(&amp;quot;table&amp;quot;);&lt;br /&gt;
  table.className = &amp;quot;wikitable&amp;quot;; // Apply MediaWiki&#039;s table styling&lt;br /&gt;
  table.style.width = &amp;quot;50%&amp;quot;;&lt;br /&gt;
  table.style.margin = &amp;quot;20px auto&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
  // Add table header&lt;br /&gt;
  const headers = [&amp;quot;Food&amp;quot;, &amp;quot;Category&amp;quot;, &amp;quot;Calories&amp;quot;];&lt;br /&gt;
  const headerRow = document.createElement(&amp;quot;tr&amp;quot;);&lt;br /&gt;
  headers.forEach((header) =&amp;gt; {&lt;br /&gt;
    const th = document.createElement(&amp;quot;th&amp;quot;);&lt;br /&gt;
    th.textContent = header;&lt;br /&gt;
    headerRow&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=MediaWiki:Common.js&amp;diff=1961</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=MediaWiki:Common.js&amp;diff=1961"/>
		<updated>2024-12-15T17:57:06Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;// JavaScript to dynamically create and insert a table, only on a specific page&lt;br /&gt;
(function () {&lt;br /&gt;
  // Specify the page where the script should run&lt;br /&gt;
  const targetPage = &amp;quot;Target_Page_Name&amp;quot;; // Replace with your page&#039;s title (spaces replaced with underscores)&lt;br /&gt;
&lt;br /&gt;
  // Get the current page name from MediaWiki&lt;br /&gt;
  const currentPage = mw.config.get(&amp;quot;wgMeals&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
  // Run the script only on the target page&lt;br /&gt;
  if (currentPage !== targetPage) return;&lt;br /&gt;
&lt;br /&gt;
  // Check if the page content area exists&lt;br /&gt;
  const contentArea = document.getElementById(&amp;quot;mw-content-text&amp;quot;);&lt;br /&gt;
  if (!contentArea) return;&lt;br /&gt;
&lt;br /&gt;
  // Create table element&lt;br /&gt;
  const table = document.createElement(&amp;quot;table&amp;quot;);&lt;br /&gt;
  table.className = &amp;quot;wikitable&amp;quot;; // MediaWiki styling class&lt;br /&gt;
  table.style.width = &amp;quot;50%&amp;quot;;&lt;br /&gt;
  table.style.margin = &amp;quot;20px auto&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
  // Add table header&lt;br /&gt;
  const headers = [&amp;quot;Name&amp;quot;, &amp;quot;Age&amp;quot;, &amp;quot;City&amp;quot;];&lt;br /&gt;
  const headerRow = document.createElement(&amp;quot;tr&amp;quot;);&lt;br /&gt;
  headers.forEach((header) =&amp;gt; {&lt;br /&gt;
    const th = document.createElement(&amp;quot;th&amp;quot;);&lt;br /&gt;
    th.textContent = header;&lt;br /&gt;
    headerRow.appendChild(th);&lt;br /&gt;
  });&lt;br /&gt;
  table.appendChild(headerRow);&lt;br /&gt;
&lt;br /&gt;
  // Add table rows with random data&lt;br /&gt;
  const data = [&lt;br /&gt;
    [&amp;quot;Alice&amp;quot;, &amp;quot;25&amp;quot;, &amp;quot;New York&amp;quot;],&lt;br /&gt;
    [&amp;quot;Bob&amp;quot;, &amp;quot;30&amp;quot;, &amp;quot;Los Angeles&amp;quot;],&lt;br /&gt;
    [&amp;quot;Charlie&amp;quot;, &amp;quot;35&amp;quot;, &amp;quot;Chicago&amp;quot;]&lt;br /&gt;
  ];&lt;br /&gt;
&lt;br /&gt;
  data.forEach((row) =&amp;gt; {&lt;br /&gt;
    const tableRow = document.createElement(&amp;quot;tr&amp;quot;);&lt;br /&gt;
    row.forEach((cell) =&amp;gt; {&lt;br /&gt;
      const td = document.createElement(&amp;quot;td&amp;quot;);&lt;br /&gt;
      td.textContent = cell;&lt;br /&gt;
      tableRow.appendChild(td);&lt;br /&gt;
    });&lt;br /&gt;
    table.appendChild(tableRow);&lt;br /&gt;
  });&lt;br /&gt;
&lt;br /&gt;
  // Insert the table into the page content area&lt;br /&gt;
  contentArea.prepend(table); // Add table at the top of the page content&lt;br /&gt;
})();&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=Meals&amp;diff=1960</id>
		<title>Meals</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=Meals&amp;diff=1960"/>
		<updated>2024-12-15T17:56:52Z</updated>

		<summary type="html">&lt;p&gt;Titan099: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=MediaWiki:Common.js&amp;diff=1959</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=MediaWiki:Common.js&amp;diff=1959"/>
		<updated>2024-12-15T17:53:46Z</updated>

		<summary type="html">&lt;p&gt;Titan099: Created page with &amp;quot;/* Any JavaScript here will be loaded for all users on every page load. */ // JavaScript to dynamically create and insert a table into a MediaWiki page (function () {   // Check if the page content area exists   const contentArea = document.getElementById(&amp;quot;mw-content-text&amp;quot;);   if (!contentArea) return;    // Create table element   const table = document.createElement(&amp;quot;table&amp;quot;);   table.className = &amp;quot;wikitable&amp;quot;; // MediaWiki styling class   table.style.width = &amp;quot;50%&amp;quot;;   tabl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Any JavaScript here will be loaded for all users on every page load. */&lt;br /&gt;
// JavaScript to dynamically create and insert a table into a MediaWiki page&lt;br /&gt;
(function () {&lt;br /&gt;
  // Check if the page content area exists&lt;br /&gt;
  const contentArea = document.getElementById(&amp;quot;mw-content-text&amp;quot;);&lt;br /&gt;
  if (!contentArea) return;&lt;br /&gt;
&lt;br /&gt;
  // Create table element&lt;br /&gt;
  const table = document.createElement(&amp;quot;table&amp;quot;);&lt;br /&gt;
  table.className = &amp;quot;wikitable&amp;quot;; // MediaWiki styling class&lt;br /&gt;
  table.style.width = &amp;quot;50%&amp;quot;;&lt;br /&gt;
  table.style.margin = &amp;quot;20px auto&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
  // Add table header&lt;br /&gt;
  const headers = [&amp;quot;Name&amp;quot;, &amp;quot;Age&amp;quot;, &amp;quot;City&amp;quot;];&lt;br /&gt;
  const headerRow = document.createElement(&amp;quot;tr&amp;quot;);&lt;br /&gt;
  headers.forEach((header) =&amp;gt; {&lt;br /&gt;
    const th = document.createElement(&amp;quot;th&amp;quot;);&lt;br /&gt;
    th.textContent = header;&lt;br /&gt;
    headerRow.appendChild(th);&lt;br /&gt;
  });&lt;br /&gt;
  table.appendChild(headerRow);&lt;br /&gt;
&lt;br /&gt;
  // Add table rows with random data&lt;br /&gt;
  const data = [&lt;br /&gt;
    [&amp;quot;Alice&amp;quot;, &amp;quot;25&amp;quot;, &amp;quot;New York&amp;quot;],&lt;br /&gt;
    [&amp;quot;Bob&amp;quot;, &amp;quot;30&amp;quot;, &amp;quot;Los Angeles&amp;quot;],&lt;br /&gt;
    [&amp;quot;Charlie&amp;quot;, &amp;quot;35&amp;quot;, &amp;quot;Chicago&amp;quot;]&lt;br /&gt;
  ];&lt;br /&gt;
&lt;br /&gt;
  data.forEach((row) =&amp;gt; {&lt;br /&gt;
    const tableRow = document.createElement(&amp;quot;tr&amp;quot;);&lt;br /&gt;
    row.forEach((cell) =&amp;gt; {&lt;br /&gt;
      const td = document.createElement(&amp;quot;td&amp;quot;);&lt;br /&gt;
      td.textContent = cell;&lt;br /&gt;
      tableRow.appendChild(td);&lt;br /&gt;
    });&lt;br /&gt;
    table.appendChild(tableRow);&lt;br /&gt;
  });&lt;br /&gt;
&lt;br /&gt;
  // Insert the table into the page content area&lt;br /&gt;
  contentArea.prepend(table); // Add table at the top of the page content&lt;br /&gt;
})();&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=GemSystem&amp;diff=1958</id>
		<title>GemSystem</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=GemSystem&amp;diff=1958"/>
		<updated>2024-07-21T13:46:45Z</updated>

		<summary type="html">&lt;p&gt;Titan099: /* Gems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gems ==&lt;br /&gt;
Gems are items that, when forged in part of our equipment, will strengthen it with various statistics. To be able to forge gems into items, you need to complete quests, different for each tier. Quests are available on the ancient namekian island, which is  introduced in the Dragon Clan Quest.&lt;br /&gt;
&lt;br /&gt;
== Gem Types ==&lt;br /&gt;
There are four types of gems:&lt;br /&gt;
&lt;br /&gt;
# Gem (can be upgraded to level 5) &lt;br /&gt;
# Broken Gem (cannot be upgraded)&lt;br /&gt;
# Ultra Gem (can be upgraded to level 3) &lt;br /&gt;
# Refining Gem (has no stats, it is needed to forge Gem and Ultra Gem into equipment, level of Refing Gem must be equal to Gem or Ultra Gem)&lt;br /&gt;
&lt;br /&gt;
== Gem Tiers ==&lt;br /&gt;
Gems and Broken Gems are divided into tiers:&lt;br /&gt;
&lt;br /&gt;
# Tier 1 (can be forged into any equipment)&lt;br /&gt;
# Tier 2 (can be forged into equipment for 240 level and above) &lt;br /&gt;
# Tier 3 (can be forged into equipment for 360 level and above)&lt;br /&gt;
&lt;br /&gt;
== Gem Combining ==&lt;br /&gt;
Any gems, except Broken Gems can be merged into a higher lvl gem, up to level 5 (ultra gem up to level 3). Each gem multiplies the gem’s stat by its level. If level 1 gives +5 attack then lvl 5 will give 25 attack (5*5).&lt;br /&gt;
&lt;br /&gt;
To combine two games you will need:&lt;br /&gt;
&lt;br /&gt;
* 2x identical gems (same type, tier and level)&lt;br /&gt;
* 1x gem composition scroll (aquired in missions)&lt;br /&gt;
* zenni (depending on the gem tier)&lt;br /&gt;
&lt;br /&gt;
Chances of combining success:&lt;br /&gt;
&lt;br /&gt;
* level 1 -&amp;gt; 2: 100%&lt;br /&gt;
* level 2 -&amp;gt; 3: 90%&lt;br /&gt;
* level 3 -&amp;gt; 4: 75%&lt;br /&gt;
* level 4 -&amp;gt; 5: 50%&lt;br /&gt;
&lt;br /&gt;
Chances can be increased by eating the right fruit giving „Gem Combining Chance”. When the combining fails, we lose all the ingredients and money. &lt;br /&gt;
&lt;br /&gt;
== Gem Forging ==&lt;br /&gt;
To forge a gem into an item, the item must meet the gem’s tier level requirements. The item to which we want to forge the gem must have a empty „socket”. Gems should be forged into the EQ in sequence. First we forge the gem we are interested in with level 1, then we forge the same gem with level 2 on top of this gem, etc. You cannot immediately forge a gem with level 5 into an empty „socket”. Apart from the gem itself with a bonus , to forge a gem we also need a refining gem of the same level as the gem we want to forge.&lt;br /&gt;
&lt;br /&gt;
To sum up, to forge a gem we need:&lt;br /&gt;
&lt;br /&gt;
* equipment (that meets the requirements)&lt;br /&gt;
* 1x gem&lt;br /&gt;
* 1x refining gem with same level as gem&lt;br /&gt;
* 1x weapon forging scroll / equipment forging scroll (depends from item)&lt;br /&gt;
* zenni&lt;br /&gt;
&lt;br /&gt;
Chances of forging success:&lt;br /&gt;
&lt;br /&gt;
* level 1: 100%&lt;br /&gt;
* level 2: 95%&lt;br /&gt;
* level 3: 85%&lt;br /&gt;
* level 4: 75%&lt;br /&gt;
* level 5: 65%&lt;br /&gt;
&lt;br /&gt;
Chances can be increased by eating the right fruit giving „Gem Forging Chance”. When the combining fails, we lose gem, refining gem, scroll and zenni.&lt;br /&gt;
&lt;br /&gt;
== Equipment Sockets ==&lt;br /&gt;
By default, after crafting/dropping an item, there is one empty socket in it (empty space where we can forge one gem). However, we can add a second and third socket using specific items:&lt;br /&gt;
&lt;br /&gt;
* 1x equipment stabilizer (can be bought for 10 task points from Desmond or Guavis)&lt;br /&gt;
* 1x equipment catalyst (crafting)&lt;br /&gt;
* zenni&lt;br /&gt;
&lt;br /&gt;
Chances of creating socket are 100%.&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=MediaWiki:Sidebar&amp;diff=1957</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=MediaWiki:Sidebar&amp;diff=1957"/>
		<updated>2024-07-21T12:40:16Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** https://dbwots.pl | Home Page&lt;br /&gt;
** http://dbwots.sytes.net/ | Account Maker&lt;br /&gt;
** https://discord.gg/Wk6CFSbtuc | Discord&lt;br /&gt;
** https://dbwots.pl/index.php/downloads/ | Game Client&lt;br /&gt;
&lt;br /&gt;
* Game&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Monsters | Monsters&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Map | Map&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Life Skills | Life Skills&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Quests | Quests&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/CraftingRecipes | Crafting Recipes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Items&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Equipment | Equipment&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Weapons | Weapons&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Gems | Gems&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Accessories | Accessories&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/TrainingEquipment | Training Equipment&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Food | Food&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Meals | Meals&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/TradeItems | Trade Items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Guides&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/GemSystem | Gem System&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Organizations | Organizations (Guilds)&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Karma | Karma System&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/MirageCity | Mirage City&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=GemSystem&amp;diff=1956</id>
		<title>GemSystem</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=GemSystem&amp;diff=1956"/>
		<updated>2024-07-21T12:37:18Z</updated>

		<summary type="html">&lt;p&gt;Titan099: /* Gem System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gems ==&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=GemSystem&amp;diff=1955</id>
		<title>GemSystem</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=GemSystem&amp;diff=1955"/>
		<updated>2024-07-21T12:37:05Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gem System ==&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=GemSystem&amp;diff=1954</id>
		<title>GemSystem</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=GemSystem&amp;diff=1954"/>
		<updated>2024-07-21T12:35:44Z</updated>

		<summary type="html">&lt;p&gt;Titan099: Created page with &amp;quot;1&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=Karma&amp;diff=1953</id>
		<title>Karma</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=Karma&amp;diff=1953"/>
		<updated>2024-07-21T12:34:54Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Karma ==&lt;br /&gt;
[[File:Karma.png|1.1 Karma bar showing whether your karma is good, neutral, bad or gold.|thumb|200x200px]]&lt;br /&gt;
Karma is responsible for the amount of &#039;&#039;&#039;total experience lost&#039;&#039;&#039; after death. Karma can be good, neutral and bad. The better the karma, the less experience will be lost. When character dies, bad karma appears.  &lt;br /&gt;
&lt;br /&gt;
To regain good karma, you must kill monsters. We regain good karma only by killing monsters whose level is similar to ours. If a character has 100% good karma, it will slowly decrease until it reaches 50% if we do not kill monsters. &lt;br /&gt;
&lt;br /&gt;
After death, for a small fee, we can buy the reduction of bad karma from Dendi, who lives in his tower in the north-western part of planet Earth.[[File:Karma2.png|1.2 Dende is able to reduce our bad karma. |thumb|338x338px]]&lt;br /&gt;
== Golden Karma ==&lt;br /&gt;
Golden karma is an additional system of protecting the character against the negative effects of death. Golden Karma works independently of regular Karma. Each 1% of golden karma reduces our total experience loss by 1%. &lt;br /&gt;
[[File:Karma4.png|none|thumb|300x300px|2.1 Golden Karma bar]]&lt;br /&gt;
In the game, gold karma appears as an overlay on the karma bar. Fully charged Golden Karma guarantees no experience loss after dead. After each dead (PvP / PvE), all golden karma is reset to zero.&lt;br /&gt;
&lt;br /&gt;
We can obtain Golden Karma in two ways:&lt;br /&gt;
&lt;br /&gt;
* complete a &#039;&#039;&#039;Good deeds for good people Quest&#039;&#039;&#039; at Kibito, after which you will have access to the so-called &amp;quot;Blessing Missions&amp;quot;, i.e. tasks that gradually charge Golden Karma.&lt;br /&gt;
* using the Blessed Orb.&lt;br /&gt;
[[File:Karma3.png|thumb|300x300px|2.2 One of the Blessing Missions]]&lt;br /&gt;
&lt;br /&gt;
=== Blessing Missions ===&lt;br /&gt;
&#039;&#039;Blessing Missions for lv 240+ (max. 57% Golden Karma): &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Kai’s Planetary Marathon, +20% gk [⅗  cost, ⅕ difficulty, ⅘ length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Purgatory Cleanse, +8% gk [⅖ cost, ⅖ difficulty, ⅗ length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Shin’s Sparring, +12% gk [⅕ cost, ⅘ difficulty, ⅖ length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Mayor’s Financial Support, +17% gk [⅘ cost, ⅕ difficulty, ⅕ length]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blessing Missions for lv 300+:   (max. 84% Golden Karma&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Guru’s Special Delivery, +5% gk [⅗  cost, ⅕ difficulty, ⅗  length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;The Path of Spellcaster (Xylo), +10% gk [⅕ cost, ⅘ difficulty, ⅘ length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Tsuful/Saiyan Army Funding, +12% gk [⅘ cost, ⅕ difficulty, ⅕ length]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blessing Missions for lv 360+:  (Max. 100% Golden Karma, 15% bonus Golden Karma)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Kai’s Galactic Marathon, +10% gk [⅗ cost, ⅖  difficulty, 5/5 length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Grand Kai’s Fighters, +8% gk [⅕   cost, 5/5 difficulty, ⅖  length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Dune Island Merchant, +13% gk [5/5 cost, ⅖ difficulty, ⅕ length]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Kai’s Planetary Marathon&#039;&#039;&#039; ====&lt;br /&gt;
[[File:Karma5.png|thumb|400x400px|2.3 West Kai Planet]]&lt;br /&gt;
Supreme Kai - 240 lv - Heaven&lt;br /&gt;
&lt;br /&gt;
# Talk to Supreme Kai&lt;br /&gt;
# Travel and talk to East Kai:&lt;br /&gt;
## Takes 10x high class orb, 75.000 zenni.&lt;br /&gt;
## Gives 3% golden karma.&lt;br /&gt;
# Travel and talk to West Kai:&lt;br /&gt;
## Takes 1x hyper annihilator gun, 75.000 zenni.&lt;br /&gt;
## Gives 3% golden karma.&lt;br /&gt;
# Travel and talk to South Kai:&lt;br /&gt;
## Takes 10x liquid lava, 75.000 zenni&lt;br /&gt;
## Gives 3% golden karma.&lt;br /&gt;
# Travel and talk to North Kai:&lt;br /&gt;
## Gives 3% golden karma.&lt;br /&gt;
# Report to Supreme Kai:&lt;br /&gt;
## Receive 8% golden karma, 10% chance to obtain lv1 blessed orb.&lt;br /&gt;
[[File:Karma6.png|thumb|400x400px|2.4 East Kai Planet]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Purgatory Cleanse&#039;&#039;&#039; ====&lt;br /&gt;
Kibito - 240 lv - Heaven&lt;br /&gt;
&lt;br /&gt;
# Talk to Kibito.&lt;br /&gt;
# Travel to Purgatory:&lt;br /&gt;
## Takes 1x hell fruit on entrance.&lt;br /&gt;
# Recover 1 soul using divine water:&lt;br /&gt;
## Crafts with 1x heavenly powder, 1x water case at Korin’s Tower.&lt;br /&gt;
# Report to Kibito:&lt;br /&gt;
## Receive 8% golden karma, 10% chance to obtain lv1 blessed orb.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Godly Sparring&#039;&#039;&#039; ====&lt;br /&gt;
Supreme Kai - 240 lv - Papaya Arena&lt;br /&gt;
&lt;br /&gt;
# Talk to Supreme Kai&lt;br /&gt;
# Defeat Godly Contender in a solo sparring.&lt;br /&gt;
# Report to Supreme Kai:&lt;br /&gt;
## Receive 12% golden karma, 33% chance to obtain lv1 blessed orb.&lt;br /&gt;
[[File:Karma7.png|thumb|400x400px|2.5 South Kai Planet]]&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Mayor’s Financial Support&#039;&#039;&#039; ====&lt;br /&gt;
Mayor - 240 lv - East City&lt;br /&gt;
&lt;br /&gt;
# Talk to Mayor&lt;br /&gt;
## Takes 250.000 - 1.000.000 zenni,&lt;br /&gt;
## Receive 5% - 17% golden karma, 10% chance to obtain lv1 blessed orb.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Guru’s Special Delivery&#039;&#039;&#039; ====&lt;br /&gt;
Guru - 300 lv - Namek&lt;br /&gt;
&lt;br /&gt;
# Talk to Guru.&lt;br /&gt;
# Obtain and deliver 5x senzu root to Mori’s brother on Dragon Island.&lt;br /&gt;
# Talk to Ocari:&lt;br /&gt;
## Takes 5x senzu root,&lt;br /&gt;
## Receive 5% golden karma, 10% chance to obtain lv2 blessed orb.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;The path of Spellcaster&#039;&#039;&#039; ====&lt;br /&gt;
Xylo - 300 lv - Namek&lt;br /&gt;
&lt;br /&gt;
# Talk to Xylo.&lt;br /&gt;
# Visit all 4 landmarks located at the North, West, South, East part of the island.&lt;br /&gt;
# Talk to Xylo:&lt;br /&gt;
## Under 4:00 - 10% golden karma,&lt;br /&gt;
## Under 4:30 - 7% golden karma,&lt;br /&gt;
## Under 5:00 - 4% golden karma.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Saiyan/Tsuful Army Funding&#039;&#039;&#039; ====&lt;br /&gt;
Beatroo / Quincee - 300 lv - Vegeta&lt;br /&gt;
&lt;br /&gt;
# Talk to your fraction’s commander and donate chosen amount:&lt;br /&gt;
## Takes 500.000 - 2.000.000 zenni,&lt;br /&gt;
## Gives 5-12% golden karma.&lt;br /&gt;
&lt;br /&gt;
=== Blessed Orbs ===&lt;br /&gt;
These are items that, after using them, receive a certain amount of Golden Karma. They can only be used if our karma is at a good or neutral level.&lt;br /&gt;
&lt;br /&gt;
These items can be obtained from:&lt;br /&gt;
&lt;br /&gt;
* Mirage City,&lt;br /&gt;
* Blessing Missions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blessed Orbs are divided into:&lt;br /&gt;
&lt;br /&gt;
Level 1 - 30% Golden Karma &lt;br /&gt;
&lt;br /&gt;
Level 2 - 45% Golden Karma&lt;br /&gt;
&lt;br /&gt;
L:evel 3 - 75% Golden Karma&lt;br /&gt;
&lt;br /&gt;
Level 4 - 95% Golden Karma&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=File:Karma7.png&amp;diff=1952</id>
		<title>File:Karma7.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=File:Karma7.png&amp;diff=1952"/>
		<updated>2024-07-21T12:27:20Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Karma7&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=File:Karma6.png&amp;diff=1951</id>
		<title>File:Karma6.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=File:Karma6.png&amp;diff=1951"/>
		<updated>2024-07-21T12:26:41Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Karma6&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=File:Karma5.png&amp;diff=1950</id>
		<title>File:Karma5.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=File:Karma5.png&amp;diff=1950"/>
		<updated>2024-07-21T12:26:07Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Karma5&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=File:Karma4.png&amp;diff=1949</id>
		<title>File:Karma4.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=File:Karma4.png&amp;diff=1949"/>
		<updated>2024-07-21T12:23:35Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Karma4&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=File:Karma3.png&amp;diff=1948</id>
		<title>File:Karma3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=File:Karma3.png&amp;diff=1948"/>
		<updated>2024-07-21T12:22:26Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
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&lt;div&gt;Karma3&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
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	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=Karma&amp;diff=1945</id>
		<title>Karma</title>
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		<updated>2024-07-21T11:19:29Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Karma ==&lt;br /&gt;
[[File:Karma.png|1.1 Karma bar showing whether your karma is good, neutral, bad or gold.|thumb|200x200px]]&lt;br /&gt;
[[File:Karma2.png|1.2 Dende is able to reduce our bad karma. |thumb|338x338px]]&lt;br /&gt;
Karma is responsible for the amount of &#039;&#039;&#039;total experience lost&#039;&#039;&#039; after death. Karma can be good, neutral and bad. The better the karma, the less experience will be lost. When character dies, bad karma appears.  &lt;br /&gt;
&lt;br /&gt;
To regain good karma, you must kill monsters. We regain good karma only by killing monsters whose level is similar to ours. If a character has 100% good karma, it will slowly decrease until it reaches 50% if we do not kill monsters. &lt;br /&gt;
&lt;br /&gt;
After death, for a small fee, we can buy the reduction of bad karma from Dendi, who lives in his tower in the north-western part of planet Earth.&lt;br /&gt;
&lt;br /&gt;
== Golden Karma ==&lt;br /&gt;
Golden karma is an additional system of protecting the character against the negative effects of death. Golden Karma works independently of regular Karma. Each 1% of golden karma reduces our total experience loss by 1%. &lt;br /&gt;
&lt;br /&gt;
In the game, gold karma appears as an overlay on the karma bar. Fully charged Golden Karma guarantees no experience loss after dead. After each dead (PvP / PvE), all golden karma is reset to zero.&lt;br /&gt;
&lt;br /&gt;
We can obtain Golden Karma in two ways:&lt;br /&gt;
&lt;br /&gt;
* complete a &#039;&#039;&#039;Good deeds for good people Quest&#039;&#039;&#039; at Kibito, after which you will have access to the so-called &amp;quot;Blessing Missions&amp;quot;, i.e. tasks that gradually charge Golden Karma.&lt;br /&gt;
* using the Blessed Orb.&lt;br /&gt;
&lt;br /&gt;
=== Blessing Missions ===&lt;br /&gt;
&#039;&#039;Blessing Missions for lv 240+ (max. 57% Golden Karma): &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Kai’s Planetary Marathon, +20% gk [⅗  cost, ⅕ difficulty, ⅘ length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Purgatory Cleanse, +8% gk [⅖ cost, ⅖ difficulty, ⅗ length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Shin’s Sparring, +12% gk [⅕ cost, ⅘ difficulty, ⅖ length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Mayor’s Financial Support, +17% gk [⅘ cost, ⅕ difficulty, ⅕ length]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blessing Missions for lv 300+:   (max. 84% Golden Karma&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Guru’s Special Delivery, +5% gk [⅗  cost, ⅕ difficulty, ⅗  length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;The Path of Spellcaster (Xylo), +10% gk [⅕ cost, ⅘ difficulty, ⅘ length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Tsuful/Saiyan Army Funding, +12% gk [⅘ cost, ⅕ difficulty, ⅕ length]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blessing Missions for lv 360+:  (Max. 100% Golden Karma, 15% bonus Golden Karma)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Kai’s Galactic Marathon, +10% gk [⅗ cost, ⅖  difficulty, 5/5 length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Grand Kai’s Fighters, +8% gk [⅕   cost, 5/5 difficulty, ⅖  length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Dune Island Merchant, +13% gk [5/5 cost, ⅖ difficulty, ⅕ length]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Kai’s Planetary Marathon&#039;&#039;&#039; ====&lt;br /&gt;
Supreme Kai - 240 lv - Heaven&lt;br /&gt;
&lt;br /&gt;
# Talk to Supreme Kai&lt;br /&gt;
# Travel and talk to East Kai:&lt;br /&gt;
## Takes 10x high class orb, 75.000 zenni.&lt;br /&gt;
## Gives 3% golden karma.&lt;br /&gt;
# Travel and talk to West Kai:&lt;br /&gt;
## Takes 1x hyper annihilator gun, 75.000 zenni.&lt;br /&gt;
## Gives 3% golden karma.&lt;br /&gt;
# Travel and talk to South Kai:&lt;br /&gt;
## Takes 10x liquid lava, 75.000 zenni&lt;br /&gt;
## Gives 3% golden karma.&lt;br /&gt;
# Travel and talk to North Kai:&lt;br /&gt;
## Gives 3% golden karma.&lt;br /&gt;
# Report to Supreme Kai:&lt;br /&gt;
## Receive 8% golden karma, 10% chance to obtain lv1 blessed orb.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Purgatory Cleanse&#039;&#039;&#039; ====&lt;br /&gt;
Kibito - 240 lv - Heaven&lt;br /&gt;
&lt;br /&gt;
# Talk to Kibito.&lt;br /&gt;
# Travel to Purgatory:&lt;br /&gt;
## Takes 1x hell fruit on entrance.&lt;br /&gt;
# Recover 1 soul using divine water:&lt;br /&gt;
## Crafts with 1x heavenly powder, 1x water case at Korin’s Tower.&lt;br /&gt;
# Report to Kibito:&lt;br /&gt;
## Receive 8% golden karma, 10% chance to obtain lv1 blessed orb.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Godly Sparring&#039;&#039;&#039; ====&lt;br /&gt;
Supreme Kai - 240 lv - Papaya Arena&lt;br /&gt;
&lt;br /&gt;
# Talk to Supreme Kai&lt;br /&gt;
# Defeat Godly Contender in a solo sparring.&lt;br /&gt;
# Report to Supreme Kai:&lt;br /&gt;
## Receive 12% golden karma, 33% chance to obtain lv1 blessed orb.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Mayor’s Financial Support&#039;&#039;&#039; ====&lt;br /&gt;
Mayor - 240 lv - East City&lt;br /&gt;
&lt;br /&gt;
# Talk to Mayor&lt;br /&gt;
## Takes 250.000 - 1.000.000 zenni,&lt;br /&gt;
## Receive 5% - 17% golden karma, 10% chance to obtain lv1 blessed orb.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Guru’s Special Delivery&#039;&#039;&#039; ====&lt;br /&gt;
Guru - 300 lv - Namek&lt;br /&gt;
&lt;br /&gt;
# Talk to Guru.&lt;br /&gt;
# Obtain and deliver 5x senzu root to Mori’s brother on Dragon Island.&lt;br /&gt;
# Talk to Ocari:&lt;br /&gt;
## Takes 5x senzu root,&lt;br /&gt;
## Receive 5% golden karma, 10% chance to obtain lv2 blessed orb.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;The path of Spellcaster&#039;&#039;&#039; ====&lt;br /&gt;
Xylo - 300 lv - Namek&lt;br /&gt;
&lt;br /&gt;
# Talk to Xylo.&lt;br /&gt;
# Visit all 4 landmarks located at the North, West, South, East part of the island.&lt;br /&gt;
# Talk to Xylo:&lt;br /&gt;
## Under 4:00 - 10% golden karma,&lt;br /&gt;
## Under 4:30 - 7% golden karma,&lt;br /&gt;
## Under 5:00 - 4% golden karma.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Saiyan/Tsuful Army Funding&#039;&#039;&#039; ====&lt;br /&gt;
Beatroo / Quincee - 300 lv - Vegeta&lt;br /&gt;
&lt;br /&gt;
# Talk to your fraction’s commander and donate chosen amount:&lt;br /&gt;
## Takes 500.000 - 2.000.000 zenni,&lt;br /&gt;
## Gives 5-12% golden karma.&lt;br /&gt;
&lt;br /&gt;
=== Blessed Orbs ===&lt;br /&gt;
These are items that, after using them, receive a certain amount of Golden Karma. They can only be used if our karma is at a good or neutral level.&lt;br /&gt;
&lt;br /&gt;
These items can be obtained from:&lt;br /&gt;
&lt;br /&gt;
* Mirage City,&lt;br /&gt;
* Blessing Missions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blessed Orbs are divided into:&lt;br /&gt;
&lt;br /&gt;
Level 1 - 30% Golden Karma &lt;br /&gt;
&lt;br /&gt;
Level 2 - 45% Golden Karma&lt;br /&gt;
&lt;br /&gt;
L:evel 3 - 75% Golden Karma&lt;br /&gt;
&lt;br /&gt;
Level 4 - 95% Golden Karma&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=Karma&amp;diff=1944</id>
		<title>Karma</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=Karma&amp;diff=1944"/>
		<updated>2024-07-20T21:41:40Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Karma ==&lt;br /&gt;
[[File:Karma.png|1.1 Karma bar showing whether your karma is good, neutral, bad or gold.|thumb|200x200px]]&lt;br /&gt;
[[File:Karma2.png|1.2 Dende is able to reduce our bad karma. |thumb|338x338px]]&lt;br /&gt;
Karma is responsible for the amount of &#039;&#039;&#039;total experience lost&#039;&#039;&#039; after death. Karma can be good, neutral and bad. The better the karma, the less experience will be lost. When character dies, bad karma appears.  &lt;br /&gt;
&lt;br /&gt;
To regain good karma, you must kill monsters. We regain good karma only by killing monsters whose level is similar to ours. If a character has 100% good karma, it will slowly decrease until it reaches 50% if we do not kill monsters. &lt;br /&gt;
&lt;br /&gt;
After death, for a small fee, we can buy the reduction of bad karma from Dendi, who lives in his tower in the north-western part of planet Earth.&lt;br /&gt;
&lt;br /&gt;
== Golden Karma ==&lt;br /&gt;
Golden karma is an additional system of protecting the character against the negative effects of death. Golden Karma works independently of regular Karma. Each 1% of golden karma reduces our total experience loss by 1%. &lt;br /&gt;
&lt;br /&gt;
In the game, gold karma appears as an overlay on the karma bar. Fully charged Golden Karma guarantees no experience loss after dead. After each dead (PvP / PvE), all golden karma is reset to zero.&lt;br /&gt;
&lt;br /&gt;
We can obtain Golden Karma in two ways:&lt;br /&gt;
&lt;br /&gt;
* complete a &#039;&#039;&#039;Good deeds for good people Quest&#039;&#039;&#039; at Kibito, after which you will have access to the so-called &amp;quot;Blessing Missions&amp;quot;, i.e. tasks that gradually charge Golden Karma.&lt;br /&gt;
* using the Blessed Orb.&lt;br /&gt;
&lt;br /&gt;
=== Blessing Missions ===&lt;br /&gt;
&#039;&#039;Blessing Missions for lv 240+ (max. 57% Golden Karma): &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Kai’s Planetary Marathon, +20% gk [⅗  cost, ⅕ difficulty, ⅘ length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Purgatory Cleanse, +8% gk [⅖ cost, ⅖ difficulty, ⅗ length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Shin’s Sparring, +12% gk [⅕ cost, ⅘ difficulty, ⅖ length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Mayor’s Financial Support, +17% gk [⅘ cost, ⅕ difficulty, ⅕ length]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blessing Missions for lv 300+:   (max. 84% Golden Karma&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Guru’s Special Delivery, +5% gk [⅗  cost, ⅕ difficulty, ⅗  length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;The Path of Spellcaster (Xylo), +10% gk [⅕ cost, ⅘ difficulty, ⅘ length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Tsuful/Saiyan Army Funding, +12% gk [⅘ cost, ⅕ difficulty, ⅕ length]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blessing Missions for lv 360+:  (Max. 100% Golden Karma, 15% bonus Golden Karma)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Kai’s Galactic Marathon, +10% gk [⅗ cost, ⅖  difficulty, 5/5 length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Grand Kai’s Fighters, +8% gk [⅕   cost, 5/5 difficulty, ⅖  length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Dune Island Merchant, +13% gk [5/5 cost, ⅖ difficulty, ⅕ length]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Kai’s Planetary Marathon&#039;&#039;&#039; ====&lt;br /&gt;
Supreme Kai - 240 lv - Heaven&lt;br /&gt;
&lt;br /&gt;
# Talk to Supreme Kai&lt;br /&gt;
# Travel and talk to East Kai:&lt;br /&gt;
## Takes 10x high class orb, 75.000 zenni.&lt;br /&gt;
## Gives 3% golden karma.&lt;br /&gt;
# Travel and talk to West Kai:&lt;br /&gt;
## Takes 1x hyper annihilator gun, 75.000 zenni.&lt;br /&gt;
## Gives 3% golden karma.&lt;br /&gt;
# Travel and talk to South Kai:&lt;br /&gt;
## Takes 10x liquid lava, 75.000 zenni&lt;br /&gt;
## Gives 3% golden karma.&lt;br /&gt;
# Travel and talk to North Kai:&lt;br /&gt;
## Gives 3% golden karma.&lt;br /&gt;
# Report to Supreme Kai:&lt;br /&gt;
## Receive 8% golden karma, 10% chance to obtain lv1 blessed orb.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Purgatory Cleanse&#039;&#039;&#039; ====&lt;br /&gt;
Kibito - 240 lv - Heaven&lt;br /&gt;
&lt;br /&gt;
# Talk to Kibito.&lt;br /&gt;
# Travel to Purgatory:&lt;br /&gt;
## Takes 1x hell fruit on entrance.&lt;br /&gt;
# Recover 1 soul using divine water:&lt;br /&gt;
## Crafts with 1x heavenly powder, 1x water case at Korin’s Tower.&lt;br /&gt;
# Report to Kibito:&lt;br /&gt;
## Receive 8% golden karma, 10% chance to obtain lv1 blessed orb.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Godly Sparring&#039;&#039;&#039; ====&lt;br /&gt;
Supreme Kai - 240 lv - Papaya Arena&lt;br /&gt;
&lt;br /&gt;
# Talk to Supreme Kai&lt;br /&gt;
# Defeat Godly Contender in a solo sparring.&lt;br /&gt;
# Report to Supreme Kai:&lt;br /&gt;
## Receive 12% golden karma, 33% chance to obtain lv1 blessed orb.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Mayor’s Financial Support&#039;&#039;&#039; ====&lt;br /&gt;
Mayor - 240 lv - East City&lt;br /&gt;
&lt;br /&gt;
# Talk to Mayor&lt;br /&gt;
## Takes 250.000 - 1.000.000 zenni,&lt;br /&gt;
## Receive 5% - 17% golden karma, 10% chance to obtain lv1 blessed orb.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Guru’s Special Delivery&#039;&#039;&#039; ====&lt;br /&gt;
Guru - 300 lv - Namek&lt;br /&gt;
&lt;br /&gt;
# Talk to Guru.&lt;br /&gt;
# Obtain and deliver 5x senzu root to Mori’s brother on Dragon Island.&lt;br /&gt;
# Talk to Ocari:&lt;br /&gt;
## Takes 5x senzu root,&lt;br /&gt;
## Receive 5% golden karma, 10% chance to obtain lv2 blessed orb.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;The path of Spellcaster&#039;&#039;&#039; ====&lt;br /&gt;
Xylo - 300 lv - Namek&lt;br /&gt;
&lt;br /&gt;
# Talk to Xylo.&lt;br /&gt;
# Visit all 4 landmarks located at the North, West, South, East part of the island.&lt;br /&gt;
# Talk to Xylo:&lt;br /&gt;
## Under 4:00 - 10% golden karma,&lt;br /&gt;
## Under 4:30 - 7% golden karma,&lt;br /&gt;
## Under 5:00 - 4% golden karma.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Saiyan/Tsuful Army Funding&#039;&#039;&#039; ====&lt;br /&gt;
Beatroo / Quincee - 300 lv - Vegeta&lt;br /&gt;
&lt;br /&gt;
# Talk to your fraction’s commander and donate chosen amount:&lt;br /&gt;
## Takes 500.000 - 2.000.000 zenni,&lt;br /&gt;
## Gives 5-12% golden karma.&lt;br /&gt;
&lt;br /&gt;
=== Blessed Orbs ===&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=Karma&amp;diff=1943</id>
		<title>Karma</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=Karma&amp;diff=1943"/>
		<updated>2024-07-20T21:38:57Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Karma ==&lt;br /&gt;
[[File:Karma.png|1.1 Karma bar showing whether your karma is good, neutral, bad or gold.|thumb|200x200px]]&lt;br /&gt;
[[File:Karma2.png|1.2 Dende is able to reduce our bad karma. |thumb|338x338px]]&lt;br /&gt;
Karma is responsible for the amount of &#039;&#039;&#039;total experience lost&#039;&#039;&#039; after death. Karma can be good, neutral and bad. The better the karma, the less experience will be lost. When character dies, bad karma appears.  &lt;br /&gt;
&lt;br /&gt;
To regain good karma, you must kill monsters. We regain good karma only by killing monsters whose level is similar to ours. If a character has 100% good karma, it will slowly decrease until it reaches 50% if we do not kill monsters. &lt;br /&gt;
&lt;br /&gt;
After death, for a small fee, we can buy the reduction of bad karma from Dendi, who lives in his tower in the north-western part of planet Earth.&lt;br /&gt;
&lt;br /&gt;
== Golden Karma ==&lt;br /&gt;
Golden karma is an additional system of protecting the character against the negative effects of death. Golden Karma works independently of regular Karma. Each 1% of golden karma reduces our total experience loss by 1%. &lt;br /&gt;
&lt;br /&gt;
In the game, gold karma appears as an overlay on the karma bar. Fully charged Golden Karma guarantees no experience loss after dead. After each dead (PvP / PvE), all golden karma is reset to zero.&lt;br /&gt;
&lt;br /&gt;
We can obtain Golden Karma in two ways:&lt;br /&gt;
&lt;br /&gt;
* complete a &#039;&#039;&#039;Good deeds for good people Quest&#039;&#039;&#039; at Kibito, after which you will have access to the so-called &amp;quot;Blessing Missions&amp;quot;, i.e. tasks that gradually charge Golden Karma.&lt;br /&gt;
* using the Blessing Orb.&lt;br /&gt;
&lt;br /&gt;
=== Blessing Missions ===&lt;br /&gt;
&#039;&#039;Blessing Missions for lv 240+ (max. 57% Golden Karma): &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Kai’s Planetary Marathon, +20% gk [⅗  cost, ⅕ difficulty, ⅘ length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Purgatory Cleanse, +8% gk [⅖ cost, ⅖ difficulty, ⅗ length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Shin’s Sparring, +12% gk [⅕ cost, ⅘ difficulty, ⅖ length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Mayor’s Financial Support, +17% gk [⅘ cost, ⅕ difficulty, ⅕ length]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blessing Missions for lv 300+:   (max. 84% Golden Karma&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Guru’s Special Delivery, +5% gk [⅗  cost, ⅕ difficulty, ⅗  length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;The Path of Spellcaster (Xylo), +10% gk [⅕ cost, ⅘ difficulty, ⅘ length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Tsuful/Saiyan Army Funding, +12% gk [⅘ cost, ⅕ difficulty, ⅕ length]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blessing Missions for lv 360+:  (Max. 100% Golden Karma, 15% bonus Golden Karma)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Kai’s Galactic Marathon, +10% gk [⅗ cost, ⅖  difficulty, 5/5 length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Grand Kai’s Fighters, +8% gk [⅕   cost, 5/5 difficulty, ⅖  length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Dune Island Merchant, +13% gk [5/5 cost, ⅖ difficulty, ⅕ length]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Kai’s Planetary Marathon&#039;&#039;&#039; ====&lt;br /&gt;
Supreme Kai - 240 lv - Heaven&lt;br /&gt;
&lt;br /&gt;
# Talk to Supreme Kai&lt;br /&gt;
# Travel and talk to East Kai:&lt;br /&gt;
## Takes 10x high class orb, 75.000 zenni.&lt;br /&gt;
## Gives 3% golden karma.&lt;br /&gt;
# Travel and talk to West Kai:&lt;br /&gt;
## Takes 1x hyper annihilator gun, 75.000 zenni.&lt;br /&gt;
## Gives 3% golden karma.&lt;br /&gt;
# Travel and talk to South Kai:&lt;br /&gt;
## Takes 10x liquid lava, 75.000 zenni&lt;br /&gt;
## Gives 3% golden karma.&lt;br /&gt;
# Travel and talk to North Kai:&lt;br /&gt;
## Gives 3% golden karma.&lt;br /&gt;
# Report to Supreme Kai:&lt;br /&gt;
## Receive 8% golden karma, 10% chance to obtain lv1 blessed orb.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Purgatory Cleanse&#039;&#039;&#039; ====&lt;br /&gt;
Kibito - 240 lv - Heaven&lt;br /&gt;
&lt;br /&gt;
# Talk to Kibito.&lt;br /&gt;
# Travel to Purgatory:&lt;br /&gt;
## Takes 1x hell fruit on entrance.&lt;br /&gt;
# Recover 1 soul using divine water:&lt;br /&gt;
## Crafts with 1x heavenly powder, 1x water case at Korin’s Tower.&lt;br /&gt;
# Report to Kibito:&lt;br /&gt;
## Receive 8% golden karma, 10% chance to obtain lv1 blessed orb.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Godly Sparring&#039;&#039;&#039; ====&lt;br /&gt;
Supreme Kai - 240 lv - Papaya Arena&lt;br /&gt;
&lt;br /&gt;
# Talk to Supreme Kai&lt;br /&gt;
# Defeat Godly Contender in a solo sparring.&lt;br /&gt;
# Report to Supreme Kai:&lt;br /&gt;
## Receive 12% golden karma, 33% chance to obtain lv1 blessed orb.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Mayor’s Financial Support&#039;&#039;&#039; ====&lt;br /&gt;
Mayor - 240 lv - East City&lt;br /&gt;
&lt;br /&gt;
# Talk to Mayor&lt;br /&gt;
## Takes 250.000 - 1.000.000 zenni,&lt;br /&gt;
## Receive 5% - 17% golden karma, 10% chance to obtain lv1 blessed orb.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Guru’s Special Delivery&#039;&#039;&#039; ====&lt;br /&gt;
Guru - 300 lv - Namek&lt;br /&gt;
&lt;br /&gt;
# Talk to Guru.&lt;br /&gt;
# Obtain and deliver 5x senzu root to Mori’s brother on Dragon Island.&lt;br /&gt;
# Talk to Ocari:&lt;br /&gt;
## Takes 5x senzu root,&lt;br /&gt;
## Receive 5% golden karma, 10% chance to obtain lv2 blessed orb.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;The path of Spellcaster&#039;&#039;&#039; ====&lt;br /&gt;
Xylo - 300 lv - Namek&lt;br /&gt;
&lt;br /&gt;
# Talk to Xylo.&lt;br /&gt;
# Visit all 4 landmarks located at the North, West, South, East part of the island.&lt;br /&gt;
# Talk to Xylo:&lt;br /&gt;
## Under 4:00 - 10% golden karma,&lt;br /&gt;
## Under 4:30 - 7% golden karma,&lt;br /&gt;
## Under 5:00 - 4% golden karma.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Saiyan/Tsuful Army Funding&#039;&#039;&#039; ====&lt;br /&gt;
Beatroo / Quincee - 300 lv - Vegeta&lt;br /&gt;
&lt;br /&gt;
# Talk to your fraction’s commander and donate chosen amount:&lt;br /&gt;
## Takes 500.000 - 2.000.000 zenni,&lt;br /&gt;
## Gives 5-12% golden karma.&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=Karma&amp;diff=1942</id>
		<title>Karma</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=Karma&amp;diff=1942"/>
		<updated>2024-07-20T21:32:50Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Karma ==&lt;br /&gt;
[[File:Karma.png|1.1 Karma bar showing whether your karma is good, neutral, bad or gold.|thumb|200x200px]]&lt;br /&gt;
[[File:Karma2.png|1.2 Dende is able to reduce our bad karma. |thumb|338x338px]]&lt;br /&gt;
Karma is responsible for the amount of &#039;&#039;&#039;total experience lost&#039;&#039;&#039; after death. Karma can be good, neutral and bad. The better the karma, the less experience will be lost. When character dies, bad karma appears.  &lt;br /&gt;
&lt;br /&gt;
To regain good karma, you must kill monsters. We regain good karma only by killing monsters whose level is similar to ours. If a character has 100% good karma, it will slowly decrease until it reaches 50% if we do not kill monsters. &lt;br /&gt;
&lt;br /&gt;
After death, for a small fee, we can buy the reduction of bad karma from Dendi, who lives in his tower in the north-western part of planet Earth.&lt;br /&gt;
&lt;br /&gt;
== Golden Karma ==&lt;br /&gt;
Golden karma is an additional system of protecting the character against the negative effects of death. Golden Karma works independently of regular Karma. Each 1% of golden karma reduces our total experience loss by 1%. &lt;br /&gt;
&lt;br /&gt;
In the game, gold karma appears as an overlay on the karma bar. Fully charged Golden Karma guarantees no experience loss after dead. After each dead (PvP / PvE), all golden karma is reset to zero.&lt;br /&gt;
&lt;br /&gt;
We can obtain Golden Karma in two ways:&lt;br /&gt;
&lt;br /&gt;
* complete a &#039;&#039;&#039;Good deeds for good people Quest&#039;&#039;&#039; at Kibito, after which you will have access to the so-called &amp;quot;Blessing Missions&amp;quot;, i.e. tasks that gradually charge Golden Karma.&lt;br /&gt;
* using the Blessing Orb.&lt;br /&gt;
&lt;br /&gt;
=== Blessing Missions ===&lt;br /&gt;
&#039;&#039;Blessing Missions for lv 240+ (max. 57% Golden Karma): &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Kai’s Planetary Marathon, +20% gk [⅗  cost, ⅕ difficulty, ⅘ length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Purgatory Cleanse, +8% gk [⅖ cost, ⅖ difficulty, ⅗ length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Shin’s Sparring, +12% gk [⅕ cost, ⅘ difficulty, ⅖ length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Mayor’s Financial Support, +17% gk [⅘ cost, ⅕ difficulty, ⅕ length]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blessing Missions for lv 300+:   (max. 84% Golden Karma&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Guru’s Special Delivery, +5% gk [⅗  cost, ⅕ difficulty, ⅗  length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;The Path of Spellcaster (Xylo), +10% gk [⅕ cost, ⅘ difficulty, ⅘ length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Tsuful/Saiyan Army Funding, +12% gk [⅘ cost, ⅕ difficulty, ⅕ length]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blessing Missions for lv 360+:  (Max. 100% Golden Karma, 15% bonus Golden Karma)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Kai’s Galactic Marathon, +10% gk [⅗ cost, ⅖  difficulty, 5/5 length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Grand Kai’s Fighters, +8% gk [⅕   cost, 5/5 difficulty, ⅖  length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Dune Island Merchant, +13% gk [5/5 cost, ⅖ difficulty, ⅕ length]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=Karma&amp;diff=1941</id>
		<title>Karma</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=Karma&amp;diff=1941"/>
		<updated>2024-07-20T21:30:18Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Karma ==&lt;br /&gt;
[[File:Karma.png|1.1 Karma bar showing whether your karma is good, neutral, bad or gold.|thumb|200x200px]]&lt;br /&gt;
[[File:Karma2.png|1.2 Dende is able to reduce our bad karma. |thumb|338x338px]]&lt;br /&gt;
Karma is responsible for the amount of &#039;&#039;&#039;total experience lost&#039;&#039;&#039; after death. Karma can be good, neutral and bad. The better the karma, the less experience will be lost. When character dies, bad karma appears.  &lt;br /&gt;
&lt;br /&gt;
To regain good karma, you must kill monsters. We regain good karma only by killing monsters whose level is similar to ours. If a character has 100% good karma, it will slowly decrease until it reaches 50% if we do not kill monsters. &lt;br /&gt;
&lt;br /&gt;
After death, for a small fee, we can buy the reduction of bad karma from Dendi, who lives in his tower in the north-western part of planet Earth.&lt;br /&gt;
&lt;br /&gt;
== Golden Karma ==&lt;br /&gt;
Golden karma is an additional system of protecting the character against the negative effects of death. Golden Karma works independently of regular Karma. Each 1% of golden karma reduces our total experience loss by 1%. &lt;br /&gt;
&lt;br /&gt;
In the game, gold karma appears as an overlay on the karma bar. Fully charged Golden Karma guarantees no experience loss after dead. After each dead (PvP / PvE), all golden karma is reset to zero.&lt;br /&gt;
&lt;br /&gt;
We can obtain Golden Karma in two ways:&lt;br /&gt;
&lt;br /&gt;
* complete a task with Kibito, after which we will have access to the so-called &amp;quot;Blessing Missions&amp;quot;, i.e. tasks that gradually charge Golden Karma.&lt;br /&gt;
* using the Blessing Orb.&lt;br /&gt;
&lt;br /&gt;
=== Blessing Missions ===&lt;br /&gt;
&#039;&#039;Blessing Missions for lv 240+ (max. 57% Golden Karma): &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Kai’s Planetary Marathon, +20% gk [⅗  cost, ⅕ difficulty, ⅘ length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Purgatory Cleanse, +8% gk [⅖ cost, ⅖ difficulty, ⅗ length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Shin’s Sparring, +12% gk [⅕ cost, ⅘ difficulty, ⅖ length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Mayor’s Financial Support, +17% gk [⅘ cost, ⅕ difficulty, ⅕ length]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blessing Missions for lv 300+:   (max. 84% Golden Karma&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Guru’s Special Delivery, +5% gk [⅗  cost, ⅕ difficulty, ⅗  length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;The Path of Spellcaster (Xylo), +10% gk [⅕ cost, ⅘ difficulty, ⅘ length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Tsuful/Saiyan Army Funding, +12% gk [⅘ cost, ⅕ difficulty, ⅕ length]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blessing Missions for lv 360+:  (Max. 100% Golden Karma, 15% bonus Golden Karma)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Kai’s Galactic Marathon, +10% gk [⅗ cost, ⅖  difficulty, 5/5 length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Grand Kai’s Fighters, +8% gk [⅕   cost, 5/5 difficulty, ⅖  length]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Dune Island Merchant, +13% gk [5/5 cost, ⅖ difficulty, ⅕ length]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=Karma&amp;diff=1940</id>
		<title>Karma</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=Karma&amp;diff=1940"/>
		<updated>2024-07-20T21:26:27Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Karma ==&lt;br /&gt;
[[File:Karma.png|1.1 Karma bar showing whether your karma is good, neutral, bad or gold.|thumb|200x200px]]&lt;br /&gt;
[[File:Karma2.png|1.2 Dende is able to reduce our bad karma. |thumb|338x338px]]&lt;br /&gt;
Karma is responsible for the amount of &#039;&#039;&#039;total experience lost&#039;&#039;&#039; after death. Karma can be good, neutral and bad. The better the karma, the less experience will be lost. When character dies, bad karma appears.  &lt;br /&gt;
&lt;br /&gt;
To regain good karma, you must kill monsters. We regain good karma only by killing monsters whose level is similar to ours. If a character has 100% good karma, it will slowly decrease until it reaches 50% if we do not kill monsters. &lt;br /&gt;
&lt;br /&gt;
After death, for a small fee, we can buy the reduction of bad karma from Dendi, who lives in his tower in the north-western part of planet Earth.&lt;br /&gt;
&lt;br /&gt;
== Golden Karma ==&lt;br /&gt;
Golden karma is an additional system of protecting the character against the negative effects of death. Golden Karma works independently of regular Karma. Each 1% of golden karma reduces our total experience loss by 1%. &lt;br /&gt;
&lt;br /&gt;
In the game, gold karma appears as an overlay on the karma bar. Fully charged Golden Karma guarantees no experience loss after dead. After each dead (PvP / PvE), all golden karma is reset to zero.&lt;br /&gt;
&lt;br /&gt;
We can obtain Golden Karma in two ways:&lt;br /&gt;
&lt;br /&gt;
* complete a task with Kibito, after which we will have access to the so-called &amp;quot;Blessing Missions&amp;quot;, i.e. tasks that gradually charge Golden Karma.&lt;br /&gt;
* using the Blessing Orb.&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=Karma&amp;diff=1939</id>
		<title>Karma</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=Karma&amp;diff=1939"/>
		<updated>2024-07-20T20:52:37Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Karma ==&lt;br /&gt;
[[File:Karma.png|1.1 Karma bar showing whether your karma is good, neutral, bad or gold.|thumb|200x200px]]&lt;br /&gt;
[[File:Karma2.png|1.2 Dende is able to reduce our bad karma. |thumb|338x338px]]&lt;br /&gt;
Karma is responsible for the amount of experience lost after death. Karma can be good, neutral and bad. The better the karma, the less experience will be lost. When character dies, bad karma appears. To regain good karma, you must kill monsters. We regain good karma only by killing monsters whose level is similar to ours. If a character has 100% good karma, it will slowly decrease until it reaches 50% if we do not kill monsters. &lt;br /&gt;
&lt;br /&gt;
After death, for a small fee, we can buy the reduction of bad karma from Dendi, who lives in his tower in the north-western part of planet Earth.&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=Karma&amp;diff=1938</id>
		<title>Karma</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=Karma&amp;diff=1938"/>
		<updated>2024-07-20T20:52:07Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Karma ==&lt;br /&gt;
[[File:Karma.png|frame|1.1 Karma bar showing whether your karma is good, neutral, bad or gold.]]&lt;br /&gt;
[[File:Karma2.png|frame|1.2 Dende is able to reduce our bad karma. ]]&lt;br /&gt;
Karma is responsible for the amount of experience lost after death. Karma can be good, neutral and bad. The better the karma, the less experience will be lost. When character dies, bad karma appears. To regain good karma, you must kill monsters. We regain good karma only by killing monsters whose level is similar to ours. If a character has 100% good karma, it will slowly decrease until it reaches 50% if we do not kill monsters. &lt;br /&gt;
&lt;br /&gt;
After death, for a small fee, we can buy the reduction of bad karma from Dendi, who lives in his tower in the north-western part of planet Earth.&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=File:Karma2.png&amp;diff=1937</id>
		<title>File:Karma2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=File:Karma2.png&amp;diff=1937"/>
		<updated>2024-07-20T20:49:40Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;karma2&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=File:Karma1.png&amp;diff=1936</id>
		<title>File:Karma1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=File:Karma1.png&amp;diff=1936"/>
		<updated>2024-07-20T20:47:30Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;karma1&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=File:Karma.png&amp;diff=1935</id>
		<title>File:Karma.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=File:Karma.png&amp;diff=1935"/>
		<updated>2024-07-20T20:40:52Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;karma&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=Karma&amp;diff=1934</id>
		<title>Karma</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=Karma&amp;diff=1934"/>
		<updated>2024-07-20T20:34:48Z</updated>

		<summary type="html">&lt;p&gt;Titan099: Created page with &amp;quot;fdsdfa&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;fdsdfa&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
	<entry>
		<id>https://wiki.dbwots.pl/index.php?title=MediaWiki:Sidebar&amp;diff=1933</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.dbwots.pl/index.php?title=MediaWiki:Sidebar&amp;diff=1933"/>
		<updated>2024-07-20T20:34:28Z</updated>

		<summary type="html">&lt;p&gt;Titan099: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** https://dbwots.pl | Home Page&lt;br /&gt;
** http://dbwots.sytes.net/ | Account Maker&lt;br /&gt;
** https://discord.gg/Wk6CFSbtuc | Discord&lt;br /&gt;
** https://dbwots.pl/index.php/downloads/ | Game Client&lt;br /&gt;
&lt;br /&gt;
* Game&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Monsters | Monsters&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Map | Map&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Life Skills | Life Skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Items&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Equipment | Equipment&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Weapons | Weapons&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Gems | Gems&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Accessories | Accessories&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/TrainingEquipment | Training Equipment&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Food | Food&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Meals | Meals&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/TradeItems | Trade Items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Guides&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Quests | Quests&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/CraftingRecipes | Crafting Recipes&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Organizations | Organizations (Guilds)&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/Karma | Karma System&lt;br /&gt;
** https://wiki.dbwots.pl/index.php/MirageCity | Mirage City&lt;/div&gt;</summary>
		<author><name>Titan099</name></author>
	</entry>
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