MirageCity: Difference between revisions

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* '''HP Recovery from items''' is reduced by '''20%'''
* '''HP Recovery from items''' is reduced by '''20%'''
* '''Zanzoken is disabled'''
* '''Zanzoken is disabled'''
[[File:Mirage-city-channel.png|alt=Special channel and status messages displayed during ongoing Mirage City|thumb|Special channel and status messages displayed during ongoing Mirage City]]
When player joins the map, a special channel is opened which will track all map '''status updates''', '''events''', '''kills''' and '''deaths''' until the Mirage City ends. These updates will be provided even outside the map, as long as the channel is opened.
When player joins the map, a special channel is opened which will track all map '''status updates''', '''events''', '''kills''' and '''deaths''' until the Mirage City ends. These updates will be provided even outside the map, as long as the channel is opened.
[[File:Mirage-city-channel.png|alt=Special channel and status messages displayed during ongoing Mirage City|thumb|'''1.1''' Special channel and status messages displayed during an ongoing Mirage City|border|center|600x600px]]


== 2. Map Entrance ==
== 2. Map Entrance ==
The map requires at least '''200 level''' to enter, even though thats too low to contend the '''midgame''' or '''lategame''' monster waves. The main purpose of this map is fun gameplay and testing your character's full power, so the hard-limits are not as strict as in other fields of the game.   
[[File:Mirage-city-path.png|alt=Path to the Mirage City entrance|thumb|300x300px|'''2.1''' Suggested path to the Mirage City entrance site, starting from '''A. Vegeta City''' (east stairs down the mountain) to '''B. Mirage City entrance and portal spawn position''']]
The map requires at least '''200 level''' to enter, even though thats too low to contend the '''midgame''' or '''lategame''' monster waves. The main purpose of this map is fun gameplay and testing your character's full power, so the hard-limits are not as strict as in other fields of the game. There is '''no upper level limit'''.   
 
Once per entrance, player has to pay '''100.000 zenni''' and '''1 task point'''. The entrance is located on south-east part of the '''Vegeta Desert''' (''Picture 2.1'').
[[File:Mirage-city-entrance-location.png|alt=Mirage City entrance location|thumb|'''2.2''' Portal that spawns in the '''Mirage Pyramid''' location, which was depicted by point B. in previous image]]


Once per entrance, player has to pay '''100.000 zenni''' and '''1 task point'''. The entrance is located on south-west part of the '''Vegeta Desert'''.




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* Each '''3 cycles''', the rotation hour shift resets to the '''original one''', to prevent dream map opening before or during a '''server restart''' ''(eg. last cycle ends 9 Aug 1:00, next opening would be back at 12:00 without any shift)''
* Each '''3 cycles''', the rotation hour shift resets to the '''original one''', to prevent dream map opening before or during a '''server restart''' ''(eg. last cycle ends 9 Aug 1:00, next opening would be back at 12:00 without any shift)''


This might seem complicated, but the player does not have to calculate it himself. The game provides some ways to check it manually - like a '''clock near the portal spawn position'''. There are also plans of discord bot and account-maker timers in the future.
This might seem complicated, but the player does not have to calculate it himself. The game provides some ways to check it manually - like a '''clock near the portal spawn position'''. ''There are also plans of discord bot and account-maker timers in the near future.''

Revision as of 18:43, 18 July 2024

1. System Description

Mirage City is a dream map located on planet Vegeta, near the south-east shore. Dream maps are locations in the game where you don't lose any experience or equipment on death. Instead, you get teleported near the map's entrance teleport and are allowed to join in again, until the portal closes. There are no penalties for killing players inside the dream location. Actually, there are even awards for that, which will be talked about later in this article. Dream maps are very similar to mazes. But there are some key differences, such as player modifiers.

Each player joining the map becomes slightly weaker. In the case of Mirage City, following modifiers are applied to the character:

  • Dealt Damage in PvP is reduced by 33%
  • Walking Speed is reduced by 20%
  • Negative Buffs last 30% longer compared to outside world
  • HP Recovery from items is reduced by 20%
  • Zanzoken is disabled

When player joins the map, a special channel is opened which will track all map status updates, events, kills and deaths until the Mirage City ends. These updates will be provided even outside the map, as long as the channel is opened.

Special channel and status messages displayed during ongoing Mirage City
1.1 Special channel and status messages displayed during an ongoing Mirage City

2. Map Entrance

Path to the Mirage City entrance
2.1 Suggested path to the Mirage City entrance site, starting from A. Vegeta City (east stairs down the mountain) to B. Mirage City entrance and portal spawn position

The map requires at least 200 level to enter, even though thats too low to contend the midgame or lategame monster waves. The main purpose of this map is fun gameplay and testing your character's full power, so the hard-limits are not as strict as in other fields of the game. There is no upper level limit.

Once per entrance, player has to pay 100.000 zenni and 1 task point. The entrance is located on south-east part of the Vegeta Desert (Picture 2.1).

Mirage City entrance location
2.2 Portal that spawns in the Mirage Pyramid location, which was depicted by point B. in previous image


The portal opens on average every 3 days, theres a specific pattern that could be used to predict future map openings:

  • By default the next map opens in 3 days and 5 hours (eg. 12 Jul 12:00, 15 Jul 17:00, 18 Jul 22:00)
  • Each 3 openings, the hour goes back to the beginning of the rotation, but with 1 hour shift (eg. rotation begins 12 Jul 12:00, ends 18 Jul 22:00 - next opening would be 21 Jul 13:00)
  • Each 3 cycles, the rotation hour shift resets to the original one, to prevent dream map opening before or during a server restart (eg. last cycle ends 9 Aug 1:00, next opening would be back at 12:00 without any shift)

This might seem complicated, but the player does not have to calculate it himself. The game provides some ways to check it manually - like a clock near the portal spawn position. There are also plans of discord bot and account-maker timers in the near future.