Rage system: Difference between revisions

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* 65% damage dealt
* 65% damage dealt
* 85% damage taken
* 85% damage taken
== <big>Rage and Critical System</big> ==
Attacks dealt by Glovers and Swords are able to critically strike to deal bonus damage.
Attacks from balls or any techniques cannot critically strike unless they have a special ability.
'''Base Critical Damage is 110%''' (This can be further increased using [[Gems]] and Special Techniques)
All Races in Dragon Ball World are separated into their respective categories:
{| class="wikitable"
|+
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{| class="wikitable mw-collapsible"
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!Tanks:
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|Buu
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|Cell
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|C16
|-
|Brolly
|-
|Janemba
|}

Revision as of 20:34, 7 April 2025

Dragon Ball World has a custom rage and stance system to ensure playing as a Ki, Fighter and Tank has its own unique attributes, as well as allowing further adaptation for Team hunting.

Attack Stances

There are 3 Attack stances which you can freely change at all times in game using the Combat Controls Window.

The stances alter the amount of damage you output as well as the amount of damage you will take.

Combat controls panel in client

Aggressive Stance: (Recommended use for DPS while someone else is tanking)

  • 110% damage dealt
  • 130% damage taken

Balanced Stance: (Recommended to use most frequently when playing alone)

  • 100% damage dealt
  • 100% damage taken

Defensive Stance: (Recommended to use while tanking a lot of monsters)

  • 65% damage dealt
  • 85% damage taken

Rage and Critical System

Attacks dealt by Glovers and Swords are able to critically strike to deal bonus damage.

Attacks from balls or any techniques cannot critically strike unless they have a special ability.


Base Critical Damage is 110% (This can be further increased using Gems and Special Techniques)


All Races in Dragon Ball World are separated into their respective categories:

Tanks:
Buu
Cell
C16
Brolly
Janemba