Hunter Quest II
Type: Earthly Quest
Location: Earth
Requirements: 160-220 lvl
Completed: Hunter Quest, Guavis Task Quest
Reward: 12kk Exp, 645k Zenni, Improved Hunter Set
Quest Spoiler
We start the mission at Hunter Jim's

We learn that his son is in serious danger, having been bitten by a highly toxic snake, and he asks us for help in finding an antidote.
He mentions Guavis, who is good at preparing various antidotes.
He is located on Vegeta, so we go to him.

He tells us he should be able to help us, but it's not that easy to get. He asks us to bring:
Moon Herbs can be found in the spawn with Stegosaur and Brontosaur, and above the city of Tsuful Civilian. They have a blue glow. There are three of them in the spawn and one above the city. They can only be collected when it's nighttime on the server, specifically when it begins to get dark. They can be collected twice per night cycle.
Swamp Flower can be obtained in swamps, where poisonous plants are found. This is what our flower looks like; we'll need a shovel to dig it up.
!WARNING! There's no 100% chance of success when digging it up, so we keep trying until we succeed, but each attempt takes a life.
Once we've obtained the necessary items, we return to Guavis.
He sends us with the collected items to Tarro in the city to ask him about the antidote.

He takes the items from us and asks us to return in half an hour when the antidote is ready.
After the timer expires, we collect the antidote and return to Hunter Jim.
He thanks us for the antidote and mentions that Hunter Mike will have another task for us, so we continue our journey.

We learn of a reported threat on Penguin Island, we set out to find out more from the Farmer living on the island
The farmer mentions that a few days ago, one of his fishermen went missing; the only information he has is that he sailed east.
We set out in search of the missing fisherman. The farmer asks us to let him know if we learn anything.
So we head to the island above Penguin Island using the whirlpools.
After using the third vortex, we find ourselves near the cave. We enter the depths of the rock.
While traveling through the cave, we encounter a fisherman's boat. Moving further inside the cave, we encounter a dead fisherman.
At the end of the cave, we must defeat the monster responsible for the fisherman's death.
After defeating the creature, we return to the Farmer with the information.
He is grateful for eliminating the problem. We then go to Hunter Jim for another mission.
We learn of a monster living deep under the sea, northwest of Karrin's Tower. He asks us to inform him if we find the entrance to the creature's lair.
To get to your desired location, use the Zanzoken on the water and travel along the islands to your destination.
When you reach the last island, dig a hole with a pickaxe.
After descending, we receive a message that the creature's lair has been found. With this information, we return to Hunter Jim.
During the conversation, he suggests we speak with Hunter Rick, as he fought the beast once.
Rick tells us that the Creature summons a Tsunami, which we must avoid by jumping onto one of the islands to survive. He also mentions that the monster is more vulnerable to weapon attacks than ki attacks.
That's all he can tell us, and he wishes us luck. So we return to the monster's lair.
To reach the lair, we'll need to use dynamite to remove the cracked wall blocking the entrance.
We can create Dynamite at Saul's in exchange for 100x gunpowder

After destroying the wall with dynamite (the wall is destroyed until the server restarts), we travel through the vortexes to reach the Sea Monster battle arena.
!WARNING! When we see the TSUNAMI! message above the Sea Monster, we must jump onto one of the islands in the arena.
After defeating the monster, we return to Hunter Jim and pick up the next mission request. He tells us we should speak with Hunter Marcus on Winter Island, as he has another task for us.

Part after 200lvl
Marcus asks us to obtain 50x white fur from the Yeti so he can continue his research.
Yeti respawns can be found in caves on Winter Island.
Once we've obtained the items, we return to Marcus. He mentions a possible greater danger lurking in the local caves. So we return to continue exploring the Yeti caves, searching for any threat.
Reaching the end of the cave we find a way down, we dig it up and jump into the hole
Descending, we decide to inform Marcus, so we return to him with information about our discovery.
We learn from our quest giver that the labyrinth is very cold. Marcus recommends carrying Hell Flame to prevent freezing to death. Androids don't need them because they don't take cold damage in the maze.
Our task is to kill a beast living somewhere in the icy labyrinth. So, we return to the cave to face the monster.
As we move through the maze, we take damage periodically. To take less damage, we need to carry Hell Flame. They wear out periodically, so I recommend taking a dozen with you to complete the labyrinth.
To open the passage further, we'll need 20x small diamonds to unlock the mechanism blocking the passage to the boss.
Maze
First, we head towards the mechanism:
After reaching the room with the mechanism and pressing the lever, we learn that we need to place 5 Small Diamonds on each of the altars
After placing the appropriate number and pulling the lever, the path to the boss is open.
"Passage has been opened!"
So we return to the beginning of the maze and continue our journey.
We pass through the gate and defeat the Weakeaned Ice Beast
Then we go further and break the walls (She takes mainly damage from melee, very little from ki)
Once in the boss room, place the Big Bone on the altar and fight the boss. He summons a Yeti during the fight, so be careful!
You've killed the Enraged Yeti. Report it to Hunter Marcus.
After exiting the arena, head to the upper branch and then return the way you took to reach the boss.
After speaking with Marcus, we head back to Hunter Jim.
The Hunters discussed our achievements and concluded that we were ready to fight the Fire Salamander. This creature comes from the depths of Hell. It lives deep in the caves near East City. He sends us to speak with Hunter Mike about this creature.
Part after 220lvl
To determine if we're worthy of taking on the Fire Salamander, Hunter Mike asks us to first complete the following quest: Kill 1000 Salamandres and bring:
Salamanders can be found in two locations: in Hell and under the waterfall near East City.
To reach the Salamanders in Hell, use the tentacles located in the lower left corner of Hell.

The path to the Salamander respawn at the waterfall looks like this:
We jump using Zanzoken
In this part, to get further, we jump further on the islands using Zanzoken
Then we go through the Annihilator respawn to our destination
We dig further passages with a pickaxe
This is how we reached the entrance to Salamander Respawn.
After defeating the monsters and obtaining the items, we return to Mike. He's happy to see us back and tells us we're ready to fight.
We then head to search the western part of the Annihilator cave under the waterfall for the secret entrance to the Fire Salamander's lair. It's located at Salamander Respawn in the Waterfall, the path is shown above.
Descending to the lowest level of the cave (Azure Circle), we encounter a rock blocking the entrance to the arena, so we need to get rid of it.
To do this, we must solve a puzzle that blocks our passage. After pressing the lever marked with an azure circle, we receive information about what we must do to complete the challenge.
We learn that to remove the stone, we must place three dead Salamandres in various stages of decay on the gray tiles.
The locations of the gray tiles are marked on the map with a flag:
To successfully complete this task, I recommend starting your timed challenge from the flag on the far right. It will also be useful to have a Salamander ready at the target locations to defeat it efficiently.
The decay levels change after 4 minutes.
The way to complete this clever task is as follows: After defeating the first Salamander and placing it on the tile, head to the second tile.
There, kill the Salamander and place it back in its place after 3.5 minutes have passed since killing the first one.
Then go to the last tile and defeat the Salamander there again after 3.5 minutes have passed since killing the Salamandre you placed on the tile.
Next, run to the lever (marked with a sword on the map above) and use it.
When you succeed, the lever will be moved.
The passage has been opened, so we head to the duel with the Fire Salamandre. (Azure circle)
To summon the boss, we need a Salamandre Heart. Place it on the altar and begin the battle. !WARNING! It summons a Salamandre during the fight, so be careful.
After this fierce battle, we return to Hunter Mike
He thanks us for eliminating the threat and mentions that Hunter Jim has a gift for us. After gaining experience, he mentions that he has a new suit for us, and we collect it.
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Special thanks to: Freezarka and SpalonyTitson for his help with this guide

















































































